victorfisac
ea50092356
Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
9 anni fa
victorfisac
0c539cbf32
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9 anni fa
raysan5
70d405b41b
Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
9 anni fa
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
9 anni fa
Ray
546c727520
Merge pull request #69 from victorfisac/develop
Improved lighting and physac engine modules and added new example
9 anni fa
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
9 anni fa
victorfisac
8fa5c9dce2
Added rigidbody force example image
9 anni fa
victorfisac
b8b34a1b26
Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
9 anni fa
victorfisac
6608c5a8a7
Fixed physics basic example example name
9 anni fa
victorfisac
a299bc289b
Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
9 anni fa
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
9 anni fa
raysan5
3a739c38c5
Updated Android project template
9 anni fa
raysan5
d32feaa668
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
9 anni fa
raysan5
f269fb46ea
BUG: Gestures lib was processed two times
9 anni fa
raysan5
63ea3449d3
Reorganized folders
9 anni fa
raysan5
e97438114f
Reviewed code
9 anni fa
raysan5
a5492dd5fc
Corrected compilation flag...
...to avoid .mem file creation
9 anni fa
raysan5
fa057f512f
Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
9 anni fa
raysan5
55f0abbe99
Updated to latest version
9 anni fa
raysan5
9f5c5dfff4
Added module: easings (header only)
9 anni fa
raysan5
802f29fb0e
Eat Android Back key to avoid crash
9 anni fa
raysan5
8a29e5eb5e
Updated version to avoid warning
9 anni fa
raysan5
b804f38150
Small code tweaks
9 anni fa
raysan5
46ea556593
Gestures system is automatically Init and Updated
9 anni fa
raysan5
5335f262be
Updated makefiles
9 anni fa
Ray
b11cda959d
Update lighting_blinn_phong.c
9 anni fa
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
9 anni fa
Ray
59cf0f6a42
Update and rename physics.h to physac.h
9 anni fa
raysan5
5659249dfa
Some tweaks and details review
9 anni fa
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
9 anni fa
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
9 anni fa
raysan5
da28cff0f6
Added function: SubText()
Useful to get a piece of text, could be used for text typing animations
9 anni fa
raysan5
5dbb93dbb4
Added function: ImageDither()
Corrected some code details
9 anni fa
Ray
6cb0603fbe
Merge pull request #67 from victorfisac/develop
Fixed Android compilation with 1.3 updates
9 anni fa
victorfisac
8e30bd1f69
Fixed and improved android template
- Added gestures module functions.
- Fixed screen tap detection.
9 anni fa
victorfisac
6e5ceaa30d
Fixed Android compilation with 1.3 updates
- Fixed Android MakeFile adding gestures module.
- Fixed Android project template functions names.
- Updated compiled library and header.
9 anni fa
Ray
e8c79f53a6
Merge pull request #66 from victorfisac/develop
New matrix location points, lighting and physics engine modules with examples
10 anni fa
victorfisac
e683fe88b9
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
10 anni fa
victorfisac
1bcb5ddd50
Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
10 anni fa
victorfisac
4db2da9185
Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
10 anni fa
raysan5
1b39b2e261
Added BeginDrawingEx()
BeginDrawing() function with extended parameters
10 anni fa
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
10 anni fa
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
10 anni fa
raysan5
b62f7c3057
Corrected bug
10 anni fa
raysan5
f4e455398c
Small bug corrected
10 anni fa
raysan5
85908befea
Corrected bug on spritefont loading
10 anni fa
Ray
a6f5a0339a
Corrected bug
10 anni fa
Ray
c17c1ccaea
Corrected html5 glfw3 bug
Mouse button values are inverted!
10 anni fa
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
10 anni fa
Ray
2fa7e00f16
Variables initialization
10 anni fa