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# Setup the project and settings
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project(raylib)
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include("../utils.cmake")
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set(PROJECT_VERSION 1.9.1-dev)
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set(RAYLIB raylib) # Name of the generated library
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### Config options ###
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# Shared library is always PIC. Static library should be PIC too if linked into a shared library
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set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
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# Build a static and/or shared raylib?
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set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
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set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
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set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
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if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
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message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
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endif()
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# Platform
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set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
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set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi")
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# OpenGL version
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set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
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set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
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### Config options ###
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include_directories(external/glfw/include)
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include_directories(external/openal/include) # For use with AppVeyor on Windows
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# Translate the config options to what raylib wants
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if(${PLATFORM} MATCHES "Desktop")
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set(PLATFORM "PLATFORM_DESKTOP")
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# OpenGL version
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if (${OPENGL_VERSION} MATCHES "3.3")
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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elseif (${OPENGL_VERSION} MATCHES "2.1")
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set(GRAPHICS "GRAPHICS_API_OPENGL_21")
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elseif (${OPENGL_VERSION} MATCHES "1.1")
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set(GRAPHICS "GRAPHICS_API_OPENGL_11")
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elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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# Need to force OpenGL 3.3 on OS X
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# See: https://github.com/raysan5/raylib/issues/341
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if(APPLE)
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
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link_libraries("${LIBS_PRIVATE}")
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elseif(WIN32)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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elseif(${PLATFORM} MATCHES "Web")
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set(PLATFORM "PLATFORM_WEB")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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# Need to use `emcc`
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set(CMAKE_C_COMPILER "emcc")
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set(CMAKE_CXX_COMPILER "em++")
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# Change the name of the output library
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set(RAYLIB "libraylib.bc")
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elseif(${PLATFORM} MATCHES "Android")
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set(PLATFORM "PLATFORM_ANDROID")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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elseif(${PLATFORM} MATCHES "Raspberry Pi")
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set(PLATFORM "PLATFORM_RPI")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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if(BUILD_MACOS_FATLIB)
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if (CMAKE_OSX_ARCHITECTURES)
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message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
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else()
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SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
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endif()
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endif()
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# Get the sources together
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file(GLOB raylib_sources *.c)
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file(GLOB stb_vorbis external/stb_vorbis.c)
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set(sources ${raylib_sources} ${stb_vorbis})
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# Which platform?
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if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
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if(LINUX)
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foreach(L ${LIBS_PRIVATE})
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set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
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endforeach(L)
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elseif(APPLE)
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# TODO extract framework location and name from ${LIBS_PRIVATE}
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# and specify them as -F and -framework instead of hardcoding
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foreach(F OpenGL OpenAL Cocoa)
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set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
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endforeach(F)
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endif()
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if(${SHARED_RAYLIB})
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add_library(${RAYLIB}_shared SHARED ${sources})
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target_compile_definitions(${RAYLIB}_shared
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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set(CMAKE_MACOSX_RPATH ON)
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target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
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set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h")
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if(WIN32)
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install(
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TARGETS ${RAYLIB}_shared
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RUNTIME DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
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set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
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install(
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TARGETS ${RAYLIB}_shared
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LIBRARY DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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endif()
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endif(${SHARED_RAYLIB})
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if(${STATIC_RAYLIB})
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add_library(${RAYLIB} STATIC ${sources})
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target_compile_definitions(${RAYLIB}
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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if (WITH_PIC)
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set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
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endif()
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set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
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install(TARGETS ${RAYLIB}
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ARCHIVE DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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endif(${STATIC_RAYLIB})
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configure_file(../raylib.pc.in raylib.pc @ONLY)
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install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
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# Copy the header files to the build directory
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file(COPY "raylib.h" DESTINATION ".")
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file(COPY "rlgl.h" DESTINATION ".")
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file(COPY "physac.h" DESTINATION ".")
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file(COPY "raymath.h" DESTINATION ".")
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file(COPY "audio.h" DESTINATION ".")
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elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
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# For the web.
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add_executable(${RAYLIB} ${sources})
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endif()
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# Print the flags for the user
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message(STATUS "Compiling with the flags:")
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message(STATUS " PLATFORM=" ${PLATFORM})
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message(STATUS " GRAPHICS=" ${GRAPHICS})
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# Packaging
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SET(CPACK_PACKAGE_NAME "raylib")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
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SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
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SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
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SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
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SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
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SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
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SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
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include(CPack)
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