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# Setup the project and settings
project(raylib)
include("../utils.cmake")
set(PROJECT_VERSION 1.9.1-dev)
set(RAYLIB raylib) # Name of the generated library
### Config options ###
# Shared library is always PIC. Static library should be PIC too if linked into a shared library
set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
# Build a static and/or shared raylib?
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
endif()
# Platform
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi")
# OpenGL version
set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
### Config options ###
include_directories(external/glfw/include)
include_directories(external/openal/include) # For use with AppVeyor on Windows
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
set(PLATFORM "PLATFORM_DESKTOP")
# OpenGL version
if (${OPENGL_VERSION} MATCHES "3.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
elseif (${OPENGL_VERSION} MATCHES "2.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_21")
elseif (${OPENGL_VERSION} MATCHES "1.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_11")
elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
# Need to force OpenGL 3.3 on OS X
# See: https://github.com/raysan5/raylib/issues/341
if(APPLE)
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
link_libraries("${LIBS_PRIVATE}")
elseif(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
# Need to use `emcc`
set(CMAKE_C_COMPILER "emcc")
set(CMAKE_CXX_COMPILER "em++")
# Change the name of the output library
set(RAYLIB "libraylib.bc")
elseif(${PLATFORM} MATCHES "Android")
set(PLATFORM "PLATFORM_ANDROID")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(PLATFORM "PLATFORM_RPI")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(BUILD_MACOS_FATLIB)
if (CMAKE_OSX_ARCHITECTURES)
message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
else()
SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
endif()
endif()
# Get the sources together
file(GLOB raylib_sources *.c)
file(GLOB stb_vorbis external/stb_vorbis.c)
set(sources ${raylib_sources} ${stb_vorbis})
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
if(LINUX)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
elseif(APPLE)
# TODO extract framework location and name from ${LIBS_PRIVATE}
# and specify them as -F and -framework instead of hardcoding
foreach(F OpenGL OpenAL Cocoa)
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
endforeach(F)
endif()
if(${SHARED_RAYLIB})
add_library(${RAYLIB}_shared SHARED ${sources})
target_compile_definitions(${RAYLIB}_shared
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h")
if(WIN32)
install(
TARGETS ${RAYLIB}_shared
RUNTIME DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
install(
TARGETS ${RAYLIB}_shared
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif()
endif(${SHARED_RAYLIB})
if(${STATIC_RAYLIB})
add_library(${RAYLIB} STATIC ${sources})
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif(${STATIC_RAYLIB})
configure_file(../raylib.pc.in raylib.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
file(COPY "rlgl.h" DESTINATION ".")
file(COPY "physac.h" DESTINATION ".")
file(COPY "raymath.h" DESTINATION ".")
file(COPY "audio.h" DESTINATION ".")
elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
# For the web.
add_executable(${RAYLIB} ${sources})
endif()
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)