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      Frequently-Asked-Questions.md

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Frequently-Asked-Questions.md

@ -255,7 +255,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0);
## Does raylib support Vulkan? Will raylib support it?
Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equivalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
## Why are my assets not loading?

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