@ -6,13 +6,13 @@ Here it is a table with the different OpenGL configurations supported by raylib
PLATFORM | OpenGL version | Notes
--- | :---: | ---
DESKTOP:Windows | `OpenGL 1.1`,<br>`OpenGL 2.1`,<br>`OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:Linux | `OpenGL 1.1`,<br>`OpenGL 2.1`,<br>`OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:OSX | `OpenGL 1.1`,<br>`OpenGL 2.1`,<br>`OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:Windows | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:Linux | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:OSX | `OpenGL 1.1`, `OpenGL 2.1`, `OpenGL 3.3` | Desired version can be selected at compile time
ANDROID| `OpenGL ES 2.0` | Selected automatically if `PLATFORM_ANDROID` is defined
RASPBERRY PI | `OpenGL ES 2.0` | Run natively, no XWindows desktop supported.
HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation (using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation.
OCULUS RIFT CV1 | `OpenGL 2.1`,<br>`OpenGL 3.3` | Basically, same as `DESKTOP` platforms. `OpenGL 1.1` not supported because `GL_EXT_framebuffer_object` is required.
OCULUS RIFT CV1 | `OpenGL 2.1`, `OpenGL 3.3` | Basically, same as `DESKTOP` platforms. `OpenGL 1.1` not supported because `GL_EXT_framebuffer_object` is required.