Updated raylib data structures (markdown)

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Ray 4 years ago
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      raylib-data-structures.md

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raylib-data-structures.md

@ -18,11 +18,11 @@ who has authored video games before.
// 2D data structures (pixels, font...) // 2D data structures (pixels, font...)
struct Image; [20 bytes] [+4 bytes] // Image data pointer (RAM) and 4 data parameters struct Image; [20 bytes] [+4 bytes] // Image data pointer (RAM) and 4 data parameters
struct Texture2D; [20 bytes] - // OpenGL texture id (VRAM) and basic info
struct Texture; [20 bytes] - // Texture2D alias
struct TextureCubemap; [20 bytes] - // OpenGL cubemap texture id and basic info
struct RenderTexture2D; [28 bytes] - // OpenGL framebuffer id and color+depth textures
struct RenderTexture [28 bytes] - // RenderTexture2D alias
struct Texture; [20 bytes] - // OpenGL texture id (VRAM) and basic info
struct Texture2D; [20 bytes] - // Texture alias
struct TextureCubemap; [20 bytes] - // OpenGL cubemap, texture alias
struct RenderTexture; [44 bytes] - // OpenGL framebuffer id and color + depth textures
struct RenderTexture2D; [44 bytes] - // RenderTexture alias
struct NPatchInfo [36 bytes] - // Source rectangle and border offsets struct NPatchInfo [36 bytes] - // Source rectangle and border offsets
struct CharInfo; [32 bytes] [+4 bytes] // One character image and info properties struct CharInfo; [32 bytes] [+4 bytes] // One character image and info properties

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