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#include "raylib.h" |
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int main() { |
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InitWindow(800, 600, "DustRunner - Ball Adventure"); |
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Camera3D camera = { 0 }; |
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camera.position = { 4.0f, 2.0f, 4.0f }; |
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camera.target = { 0.0f, 0.0f, 0.0f }; |
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camera.up = { 0.0f, 1.0f, 0.0f }; |
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camera.fovy = 45.0f; |
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camera.projection = CAMERA_PERSPECTIVE; |
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SetCameraMode(camera, CAMERA_FREE); |
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SetTargetFPS(60); |
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while (!WindowShouldClose()) { |
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UpdateCamera(&camera); |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginMode3D(camera); |
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DrawSphere((Vector3){ 0.0f, 1.0f, 0.0f }, 1.0f, BLUE); // The ball |
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DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 50.0f, 50.0f }, BEIGE); // Ground |
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DrawGrid(20, 1.0f); |
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EndMode3D(); |
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DrawText("Travel as far as you can!", 10, 10, 20, DARKGRAY); |
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EndDrawing(); |
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} |
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CloseWindow(); |
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return 0; |
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} |