| @ -1,23 +1,24 @@ | |||||
| ### Table of Contents | ### Table of Contents | ||||
| *** | *** | ||||
| ## Library Design | ## Library Design | ||||
| * raylib arquitecture | |||||
| * External dependencies | |||||
| * OpenGL Graphic API | |||||
| * 2D vs 3D Development | |||||
| * [raylib arquitecture](raylib-arquitecture) | |||||
| * [External dependencies](External-dependencies) | |||||
| * [OpenGL Graphic API](OpenGL-Graphic-API) | |||||
| * [2D vs 3D Development](2D-vs-3D-development-with-raylib) | |||||
| * [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) | * [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) | ||||
| * Default Paths | |||||
| * [Default Paths](Default-Paths) | |||||
| ## Platform Compilation | ## Platform Compilation | ||||
| * Compile for Windows | |||||
| * Compile for GNU Linux | |||||
| * Compile for OSX | |||||
| * Compile for Android | |||||
| * Compile for Raspberry Pi | |||||
| * Compile for Web (HTML5) | |||||
| * Compile for Oculus Rift CV1 | |||||
| ## Help! | |||||
| * How To: Using SpriteFonts | |||||
| * How To: audio module as standalone library | |||||
| * How To: rlgl module as standalone library | |||||
| * FAQ | |||||
| * [Compile for Windows](Compile-for-Windows) | |||||
| * [Compile for GNU Linux](Compile-for-GNU-Linux) | |||||
| * [Compile for OSX](Compile-for-OSX) | |||||
| * [Compile for Android](Compile-for-Android) | |||||
| * [Compile for Raspberry Pi](Compile-for-Raspberry-Pi) | |||||
| * [Compile for Web (HTML5)](Compile-for-Web-(HTML5)) | |||||
| * [Compile for Oculus Rift CV1](Compile-for-Oculus-Rift-CV1) | |||||
| ## Misc Help | |||||
| * [How To: Using SpriteFonts](How-To:-Using-SpriteFonts) | |||||
| * [How To: audio module as standalone library](Use-audio-module-as-standalone-library) | |||||
| * [How To: rlgl module as standalone library](Use-rlgl-module-as-standalone-library) | |||||
| * [FAQ](FAQ) | |||||