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### Table of Contents |
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## Library Design |
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* raylib arquitecture |
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* External dependencies |
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* OpenGL Graphic API |
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* 2D vs 3D Development |
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* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) |
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* Default Paths |
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This is a test |
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## Platform Compilation |
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* Compile for Windows |
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* Compile for GNU Linux |
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* Compile for OSX |
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* Compile for Android |
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* Compile for Raspberry Pi |
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* Compile for Web (HTML5) |
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* Compile for Oculus Rift CV1 |
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## Help! |
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* How To: Using SpriteFonts |
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* How To: audio module as standalone library |
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* How To: rlgl module as standalone library |
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* FAQ |