Updated OpenGL Graphic API (markdown)

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Ray 8 years ago
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      OpenGL-Graphic-API.md

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OpenGL-Graphic-API.md

@ -5,13 +5,13 @@ All OpenGL API calls are contained in rlgl module, this module works as a layer
Here it is a table with the different OpenGL configurations supported by raylib on the different platforms:
PLATFORM | OpenGL version | Notes
--- | :---: | ---
--- | :-------: | ---
DESKTOP:Windows | `OpenGL 1.1`,<br> `OpenGL 2.1`,<br> `OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:Linux | `OpenGL 1.1`,<br> `OpenGL 2.1`,<br> `OpenGL 3.3` | Desired version can be selected at compile time
DESKTOP:OSX | `OpenGL 1.1`,<br> `OpenGL 2.1`,<br> `OpenGL 3.3` | Desired version can be selected at compile time
ANDROID| `OpenGL ES 2.0` | Selected automatically if `PLATFORM_ANDROID` is defined
RASPBERRY PI | `OpenGL ES 2.0` | Selected automatically if `PLATFORM_RPI` is defined.<br> Runs natively, no XWindows desktop supported.
HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation (using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation.
HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation <br>(using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation.
Additional backends (not supported by default):

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