Updated Working on Windows (markdown)

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Jeffery Myers 10 months ago
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Working-on-Windows.md

@ -18,17 +18,17 @@ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give
*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. *Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
## Game-Premake, the simple solution to get started quickly.
The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.
## Raylib-Quckstart, the simple solution to get started quickly.
The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically.
https://github.com/raylib-extras/game-premake
https://github.com/raylib-extras/raylib-quickstart
It works with many compilers on windows, linux and mac OS.
It works with many compilers on windows, linux and Mac OS. Works with makefiles, visual studio, and VSCode.
Simply follow the instructions in that link and you will be done. If you use game-premake you can ingore the rest of this document
Simply follow the instructions in that link and you will be done, you do not need to use the rest of this document.
## Other methods ## Other methods
If you do not want to use game-premake, you have several options
If you do not want to use the quiuckstart, you have several options
## Manual Setup with W64Devkit ## Manual Setup with W64Devkit
1. Download `w64devkit-x.xx.x.zip` from https://github.com/skeeto/w64devkit 1. Download `w64devkit-x.xx.x.zip` from https://github.com/skeeto/w64devkit

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