@ -45,6 +45,8 @@ You can see a short video on the concept here. https://youtu.be/vGlvTWUctTQ
# What do all the fields in Camera2d mean?
https://youtu.be/zkjDU3zmk40
The Camera2d structure is used by `BeginMode2d/EndMode2d` to define a 2d transformation. This is very useful for games that want to draw a 2d world in a fixed coordinate system and have the ability to pan, zoom and rotate the view without the need to change drawing code.