Updated Working on Raspberry Pi (markdown)

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Working-on-Raspberry-Pi.md

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To build your raylib game for Raspberry Pi you just need to download raylib git repository. All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples.
To build your raylib game for Raspberry Pi you just need to download raylib git repository (or wget the current release from [here](https://github.com/raysan5/raylib/releases)). All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples.
### Supported Devices and OS ### Supported Devices and OS
Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/). Following Raspberry Pi devices work flawlessly by raylib:
Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/), but Stretch currently works too. Following Raspberry Pi devices work flawlessly by raylib:
- Raspberry Pi Zero (all models) - Raspberry Pi Zero (all models)
- Raspberry Pi 1 (all models) - Raspberry Pi 1 (all models)
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### Compiling raylib source code ### Compiling raylib source code
Before you can use raylib in your project you will have to compile it, but this is quick and easy!
Just navigate to `raylib\src\` directory and run one of the following options depending on your needs: Just navigate to `raylib\src\` directory and run one of the following options depending on your needs:
1. To use OpenGL ES 2.0 in native mode (no X11): 1. To use OpenGL ES 2.0 in native mode (no X11):

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