improve wording slightly (?)

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      Frequently-asked-Questions--Common-Questions.md

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Frequently-asked-Questions--Common-Questions.md

@ -110,4 +110,4 @@ The above code will draw a texture flipped in the X axis.
# Why is my render texture upside down?
All textures in OpenGL by default have the origin in the lower-left corner, while the screen origin is in the upper left. When you load a normal texture, raylib flips the image data for you, however this cannot be done with a render texture.
The solution is to flip your texture vertically when drawing, see the above paragraph for how to do this.
The solution is to draw your render texture vertically flipped, see the above paragraph for how to do this.

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