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### Table of Contents
***
## Library Design
* raylib arquitecture
* External dependencies
* OpenGL Graphic API
* 2D vs 3D Development
* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders)
* Default Paths
This is a test
## Platform Compilation
* Compile for Windows
* Compile for GNU Linux
* Compile for OSX
* Compile for Android
* Compile for Raspberry Pi
* Compile for Web (HTML5)
* Compile for Oculus Rift CV1
## Help!
* How To: Using SpriteFonts
* How To: audio module as standalone library
* How To: rlgl module as standalone library
* FAQ

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