| @ -1,4 +1,23 @@ | |||||
| ### Table of Contents | ### Table of Contents | ||||
| *** | *** | ||||
| ## Library Design | |||||
| * raylib arquitecture | |||||
| * External dependencies | |||||
| * OpenGL Graphic API | |||||
| * 2D vs 3D Development | |||||
| * [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders) | |||||
| * Default Paths | |||||
| This is a test | |||||
| ## Platform Compilation | |||||
| * Compile for Windows | |||||
| * Compile for GNU Linux | |||||
| * Compile for OSX | |||||
| * Compile for Android | |||||
| * Compile for Raspberry Pi | |||||
| * Compile for Web (HTML5) | |||||
| * Compile for Oculus Rift CV1 | |||||
| ## Help! | |||||
| * How To: Using SpriteFonts | |||||
| * How To: audio module as standalone library | |||||
| * How To: rlgl module as standalone library | |||||
| * FAQ | |||||