3. [Build examples for the web (optional step)] (#3-build-examples-for-the-web)
3. [Build examples for the web] (#3-build-examples-for-the-web)
4. [Setup raylib game for web](#4-setup-raylib-game-for-web)
4. [Setup raylib game for web](#4-setup-raylib-game-for-web)
5. [Compile raylib game for web](#5-compile-raylib-game-for-web)
5. [Compile raylib game for web](#5-compile-raylib-game-for-web)
6. [Test raylib game on web](#6-test-raylib-game-on-web)
6. [Test raylib game on web](#6-test-raylib-game-on-web)
@ -152,7 +152,7 @@ if (EMSCRIPTEN)
endif ()
endif ()
```
```
## 3. Build examples for the web (optional step)
## 3. Build examples for the web
At this point, if you optionally want to compile the provided examples for the web, there is another Makefile to configure. Make sure all paths to emscripten installation (`EMSDK_PATH`) and emscripten required tools (Clang, Python, Node) are correctly configured on `raylib/examples/Makefile`, you must verify [these lines](https://github.com/raysan5/raylib/blob/master/examples/Makefile#L134).
At this point, if you optionally want to compile the provided examples for the web, there is another Makefile to configure. Make sure all paths to emscripten installation (`EMSDK_PATH`) and emscripten required tools (Clang, Python, Node) are correctly configured on `raylib/examples/Makefile`, you must verify [these lines](https://github.com/raysan5/raylib/blob/master/examples/Makefile#L134).