Updated raylib data structures (markdown)

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raylib-data-structures.md

@ -33,6 +33,7 @@ who has authored video games before.
struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters
struct Camera; [44 bytes] - // Camera3D alias struct Camera; [44 bytes] - // Camera3D alias
struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters
struct VrStereoConfig; [304 bytes] - // VR stereo rendering configuration for simulator
// 3D data structures (vertex, material properties...) // 3D data structures (vertex, material properties...)
// NOTE: Those structures are more complex so they use some internal pointers to data // NOTE: Those structures are more complex so they use some internal pointers to data

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