Created Working on exaequOS (markdown)

master
Benoit Baudaux 9 个月前
父节点
当前提交
aadaa4866d
共有 1 个文件被更改,包括 101 次插入0 次删除
  1. +101
    -0
      Working-on-exaequOS.md

+ 101
- 0
Working-on-exaequOS.md

@ -0,0 +1,101 @@
## exaequOS
exaequOS (https://exaequos.com) is a Unix-like operating system fully running in a Web browser. It allows you to build and share cross platform applications with various languages C, C++, Javascript, Lua, Tcl, Scheme, Forth, etc... There are running in Web Assemmbly in the Web browser.
#### Developer's guide
You fill find the developer's guide here: https://www.exaequos.com/doc/build/html/dev.html
#### Raylib for exaequOS
Raylib has been compiled in Web Assembly for the Web browser with OpenGL ES 3.0 (WebGL 2.0), GLFW3 and Wayland thanks to emscripten-exa toolchain. This toolchain is an adaptation of emscripten for supporting exaequOS syscalls.
#### Text editors
There are 5 text editors embedded in exaequOS for editing source code and storing it in the local persistent file system:
* Monaco editor: /usr/bin/mc
* Vim: /usr/bin/vim
* microEMACS: /usr/bin/em
* nano: /usr/bin/nano
* ed: /usr/bin/ed
*Note* Files can be imported/exported into exaequOS with the `exio` command line tool.
#### Source code
You will find source code on GitHub:
* exeaquOS kernel: https://github.com/baudaux/exa-kernel
* emscripten-exa: https://github.com/baudaux/exa-kernel
* exa-wayland: https://github.com/exaequos/exa-wayland
## Developping Raylib apps
There are currently three ways of developping a Raylib app for exaequOS:
* In C/C++ with emscripten-exa toolchain
* In Javascript with QuickJS 2024-02-14
* In Lua with Lua 5.4.6 interpreter
#### C/C++
Developer's guide explains how to use emscripten-exa toolchain for building an app in C/C++ from your host machine (using Docker or not).
#### QuickJS
Raylib bindings for QuickJS have been developped and source code is there: https://github.com/exaequos/raylib-qjs
These bindings include raylib, raymath and raygui. There are loaded with this line on top of the Javascript file:
import * as ray from 'raylib_qjs.so'
Example of Raylib app in Javascript:
import * as ray from 'raylib_qjs.so'
ray.InitWindow(800, 600, "Raylib app");
while (!ray.WindowShouldClose()) {
ray.BeginDrawing()
ray.ClearBackground(ray.RAYWHITE);
ray.DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, ray.BLACK);
ray.EndDrawing()
}
ray.CloseWindow();
## Lua
Raylib bindings for Lua have been developped partially: https://github.com/exaequos/raylib-lua
There are loaded with this line on top of the Lua file:
require "raylib_lua"
InitWindow(800, 600, "Raylib app")
while (not WindowShouldClose()) do
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, BLACK)
EndDrawing()
end
CloseWindow()
## Publishing Raylib app
Once developped, the app can be published on the exaequos store for being accessed by everybody. It can also be accessible from itch.io.
See [Developer's guide](https://www.exaequos.com/doc/build/html/dev.html)

正在加载...
取消
保存