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| ## exaequOS | |||
| exaequOS (https://exaequos.com) is a Unix-like operating system fully running in a Web browser. It allows you to build and share cross platform applications with various languages C, C++, Javascript, Lua, Tcl, Scheme, Forth, etc... There are running in Web Assemmbly in the Web browser. | |||
| #### Developer's guide | |||
| You fill find the developer's guide here: https://www.exaequos.com/doc/build/html/dev.html | |||
| #### Raylib for exaequOS | |||
| Raylib has been compiled in Web Assembly for the Web browser with OpenGL ES 3.0 (WebGL 2.0), GLFW3 and Wayland thanks to emscripten-exa toolchain. This toolchain is an adaptation of emscripten for supporting exaequOS syscalls. | |||
| #### Text editors | |||
| There are 5 text editors embedded in exaequOS for editing source code and storing it in the local persistent file system: | |||
| * Monaco editor: /usr/bin/mc | |||
| * Vim: /usr/bin/vim | |||
| * microEMACS: /usr/bin/em | |||
| * nano: /usr/bin/nano | |||
| * ed: /usr/bin/ed | |||
| *Note* Files can be imported/exported into exaequOS with the `exio` command line tool. | |||
| #### Source code | |||
| You will find source code on GitHub: | |||
| * exeaquOS kernel: https://github.com/baudaux/exa-kernel | |||
| * emscripten-exa: https://github.com/baudaux/exa-kernel | |||
| * exa-wayland: https://github.com/exaequos/exa-wayland | |||
| ## Developping Raylib apps | |||
| There are currently three ways of developping a Raylib app for exaequOS: | |||
| * In C/C++ with emscripten-exa toolchain | |||
| * In Javascript with QuickJS 2024-02-14 | |||
| * In Lua with Lua 5.4.6 interpreter | |||
| #### C/C++ | |||
| Developer's guide explains how to use emscripten-exa toolchain for building an app in C/C++ from your host machine (using Docker or not). | |||
| #### QuickJS | |||
| Raylib bindings for QuickJS have been developped and source code is there: https://github.com/exaequos/raylib-qjs | |||
| These bindings include raylib, raymath and raygui. There are loaded with this line on top of the Javascript file: | |||
| import * as ray from 'raylib_qjs.so' | |||
| Example of Raylib app in Javascript: | |||
| import * as ray from 'raylib_qjs.so' | |||
| ray.InitWindow(800, 600, "Raylib app"); | |||
| while (!ray.WindowShouldClose()) { | |||
| ray.BeginDrawing() | |||
| ray.ClearBackground(ray.RAYWHITE); | |||
| ray.DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, ray.BLACK); | |||
| ray.EndDrawing() | |||
| } | |||
| ray.CloseWindow(); | |||
| ## Lua | |||
| Raylib bindings for Lua have been developped partially: https://github.com/exaequos/raylib-lua | |||
| There are loaded with this line on top of the Lua file: | |||
| require "raylib_lua" | |||
| InitWindow(800, 600, "Raylib app") | |||
| while (not WindowShouldClose()) do | |||
| BeginDrawing() | |||
| ClearBackground(RAYWHITE) | |||
| DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, BLACK) | |||
| EndDrawing() | |||
| end | |||
| CloseWindow() | |||
| ## Publishing Raylib app | |||
| Once developped, the app can be published on the exaequos store for being accessed by everybody. It can also be accessible from itch.io. | |||
| See [Developer's guide](https://www.exaequos.com/doc/build/html/dev.html) | |||