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@ -8,20 +8,24 @@ _Steps:_ |
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2) Install *Apple Developer Tools*. Those tools include Xcode, in our case version 7.2.1. |
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3) Install GLFW3 library |
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3) Install raylib library |
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- To install required packages easier, first install Homebrew, execute in Terminal app the following command: |
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##### With Homebrew |
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- If you don't want to build it yourself, install Homebrew by executing the following command in Terminal.app: |
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``` |
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" |
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``` |
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- Once Homebrew app is installed, run the following command in Terminal: |
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- Once Homebrew is installed, run the following command in Terminal: |
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``` |
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brew install glfw3 |
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brew install raylib |
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``` |
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4) Install raylib library |
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- Download or Clone raylib from GitHub (https://github.com/raysan5/raylib). `raylib-master.zip` contains all required files: source code, examples, templates, games... |
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##### Build newest development snapshot from source |
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- Download or Clone raylib from GitHub (https://github.com/raysan5/raylib). [`raylib-master.zip`](https://github.com/raysan5/raylib/archive/master.zip) contains all required files: source code, examples, templates, games... |
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- Decompress `raylib-master.zip` in some folder. In case of using Safari browser, it will be automatically decompressed. |
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- From Terminal app, access raylib-master/src directory: |
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- From Terminal.app, access `raylib-master/src` directory: |
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``` |
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cd raylib-master/src |
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``` |
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