GLFW is included and does no longer need to be installed

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Stefan E. Mayer 5 lat temu
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      Working-on-macOS.md

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Working-on-macOS.md

@ -73,22 +73,11 @@ Building statically means you can run this application on other machines with ea
## Here's the quick instructions:
1. From the command line: `export MACOSX_DEPLOYMENT_TARGET=10.9`
2. Install prerequisite external libraries (GLFW, GLUT, etc.) In terminal:
* Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
2. Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
````
xcode-select --install
````
* Install Homebrew:
````
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
````
* Install GLFW
````
brew install glfw
````
3. Build raylib (Again, this is so the export line takes effect)
````

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