Updated raylib platforms and graphics (markdown)

master
yuleeque 6 년 전
부모
커밋
bdb7a6a9ce
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. +1
    -1
      raylib-platforms-and-graphics.md

+ 1
- 1
raylib-platforms-and-graphics.md

@ -1,4 +1,4 @@
raylib relies on OpenGL as its main graphic API. Depending on the platform, raylib uses different versions of OpenGL by default, but it's possible to configure the desired OpenGL API backend on library compilation; just select the appropriate `#define` when compiling the [rlgl](https://github.com/raysan5/raylib/blob/develop/src/rlgl.c) module.
raylib relies on OpenGL as its main graphic API. Depending on the platform, raylib uses different versions of OpenGL by default, but it's possible to configure the desired OpenGL API backend on library compilation; just select the appropriate `#define` when compiling the [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module.
All OpenGL API calls are contained in the rlgl module. This module works as a layer to the underlying graphic API. The selected OpenGL version can be configured in this module using `#define`s at compile time.

불러오는 중...
취소
저장