Updated Working on Windows (markdown)

master
Jeffery Myers 9 months ago
parent
commit
c113743619
1 changed files with 3 additions and 1 deletions
  1. +3
    -1
      Working-on-Windows.md

+ 3
- 1
Working-on-Windows.md

@ -16,7 +16,9 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to
https://github.com/skeeto/w64devkit/ https://github.com/skeeto/w64devkit/
Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
*MSys2 Note* We do not recommend using msys2 to get gcc, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with raylib.
## Raylib-Quickstart, the simple solution to get started quickly. ## Raylib-Quickstart, the simple solution to get started quickly.
The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically. The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically.

Loading…
Cancel
Save