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@ -43,15 +43,15 @@ If you do not want to use the quickstart, you have several options |
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> Unzip to `c:\w64devkit` |
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2. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases |
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2. Create a folder you want to build your game in. |
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> Unzip `include` and `lib ` to `c:\w64devkit\x86_64-w64-mingw32` |
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3. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases |
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> https://github.com/skeeto/w64devkit?tab=readme-ov-file#library-installation |
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> Unzip `include` and `lib ` to the folder you just created |
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3. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console |
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4. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console |
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4. Create `raylibhelloworld.c` |
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5. Create `raylibhelloworld.c` in the folder you created |
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``` |
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#include "raylib.h" |
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@ -72,7 +72,7 @@ int main() { |
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``` |
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5. Compile in w64devkit.exe console: |
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> `gcc -o raylibhelloworld.exe raylibhelloworld.c -lraylib -lgdi32 -lwinmm` |
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> `gcc -o raylibhelloworld.exe raylibhelloworld.c -I include -L lib -lraylib -lgdi32 -lwinmm` |
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6. Run: |
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> `./raylibhelloworld.exe` |
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