Updated functions to match what's used in Raylib 4.0.

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Uneven Prankster 3 年前
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共有 1 个文件被更改,包括 15 次插入3 次删除
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    -3
      raylib-GLFW-dependency.md

+ 15
- 3
raylib-GLFW-dependency.md

@ -10,7 +10,7 @@ GLFW is *not* used on the following platforms, where custom implementations are
- `PLATFORM_ANDROID`: Uses the `native_app_glue` Android NDK module.
- `PLATFORM_RPI`: (native, no desktop) Uses `EGL`, `evdev` and standard system libraries directly.
If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.7) are detailed below:
If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 4.0) are detailed below:
```c
// GLFW: Device init/close
@ -43,17 +43,27 @@ glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, m
glfwSetWindowSizeLimits(CORE.Window.handle, width, height, mode->width, mode->height);
glfwSetWindowSize(CORE.Window.handle, width, height);
glfwGetVideoMode(monitor);
glfwGetVideoModes(monitors[monitor], &count);
glfwShowWindow(CORE.Window.handle);
glfwHideWindow(CORE.Window.handle);
glfwGetWin32Window(CORE.Window.handle);
glfwGetX11Window(window);
glfwGetCocoaWindow(window);
glfwMaximizeWindow(CORE.Window.handle);
glfwIconifyWindow(CORE.Window.handle);
glfwRestoreWindow(CORE.Window.handle);
glfwSetWindowIcon(CORE.Window.handle, 1, icon);
glfwGetWindowMonitor(CORE.Window.handle);
glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
glfwGetMonitorPos(monitors[monitor], &x, &y);
glfwGetMonitorContentScale(monitors[i], &xdpi, &ydpi);
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
// GLFW: Misc functionality
glfwGetProcAddress();
glfwGetClipboardString(CORE.Window.handle);
glfwSetClipboardString(CORE.Window.handle, text);
glfwGetTime();
glfwSetCursor(CORE.Window.handle, NULL);
glfwCreateStandardCursor(0x00036000 + cursor);
// GLFW: Callbacks (Window/Input events)
glfwSetErrorCallback(ErrorCallback);
@ -67,6 +77,7 @@ glfwSetScrollCallback(CORE.Window.handle, ScrollCallback);
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
glfwSetCharCallback(CORE.Window.handle, CharCallback);
glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
glfwSetJoystickCallback(NULL);
// GLFW: Input management
// NOTE: Most inputs (keyboard/mouse) are managed through callbacks
@ -75,4 +86,5 @@ glfwGetJoystickName(gamepad);
glfwGetGamepadState(i, &state);
glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y);
glfwUpdateGamepadMappings(mappings);
```

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