Improving note on dependencies

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Working-on-Windows.md

@ -57,9 +57,9 @@ Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the sc
## A note on dependencies
Raylib includes all of it's own external dependencies on windows. There are 3 system libraries that need to be linked to raylib for a game to work.
* OpenGL32 This is the windows interface to the OpenGL API that raylib uses for drawing
* GDI32 this is the interface to the window setup and drawing functions that raylib and GLFW need to work on windows
* WinMM this is contains the high resolution timer code used by GLFW for precise timing in the game loop.
* OpenGL32: This is the Windows interface to the OpenGL API that raylib uses for drawing.
* GDI32: This is the interface to the window setup and drawing functions that raylib and GLFW need to work on Windows.
* WinMM: This is contains the high resolution timer code used by GLFW for precise timing in the game loop.
## Building Examples

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