Updated Working on Windows (markdown)

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Jeffery Myers 1 year ago
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Working-on-Windows.md

@ -10,10 +10,12 @@ https://visualstudio.microsoft.com/vs/community/
*Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it. *Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it.
#### MinGW-W64/GCC #### MinGW-W64/GCC
This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW and GCC is via the W64Devkit
This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW-W64 and GCC is via the W64Devkit
https://github.com/skeeto/w64devkit/ https://github.com/skeeto/w64devkit/
Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
## Game-Premake, the simple solution to get started quickly. ## Game-Premake, the simple solution to get started quickly.
The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib. The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.

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