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- /*!
-
- @mainpage notitle
-
- @section main_intro Introduction
-
- GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
- Vulkan application development. It provides a simple, platform-independent API
- for creating windows, contexts and surfaces, reading input, handling events, etc.
-
- See @ref news_32 for release highlights or the
- [version history](http://www.glfw.org/changelog.html) for details.
-
- @ref quick_guide is a guide for users new to GLFW. It takes you through how to
- write a small but complete program.
-
- There are guides for each section of the API:
-
- - @ref intro_guide – initialization, error handling and high-level design
- - @ref window_guide – creating and working with windows and framebuffers
- - @ref context_guide – working with OpenGL and OpenGL ES contexts
- - @ref vulkan_guide - working with Vulkan objects and extensions
- - @ref monitor_guide – enumerating and working with monitors and video modes
- - @ref input_guide – receiving events, polling and processing input
-
- Once you have written a program, see @ref compile_guide and @ref build_guide.
-
- The [reference documentation](modules.html) provides more detailed information
- about specific functions.
-
- @ref moving_guide explains what has changed and how to update existing code to
- use the new API.
-
- There is a section on @ref guarantees_limitations for pointer lifetimes,
- reentrancy, thread safety, event order and backward and forward compatibility.
-
- The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
- design, implementation and use of GLFW.
-
- Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
- and what happens when they are not present on a given machine.
-
- This documentation was generated with Doxygen. The sources for it are available
- in both the [source distribution](http://www.glfw.org/download.html) and
- [GitHub repository](https://github.com/glfw/glfw).
-
- */
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