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- //========================================================================
- // Event linter (event spewer)
- // Copyright (c) Camilla Berglund <elmindreda@glfw.org>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- //
- // This test hooks every available callback and outputs their arguments
- //
- // Log messages go to stdout, error messages to stderr
- //
- // Every event also gets a (sequential) number to aid discussion of logs
- //
- //========================================================================
-
- #include <glad/glad.h>
- #include <GLFW/glfw3.h>
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <ctype.h>
- #include <string.h>
- #include <locale.h>
-
- #include "getopt.h"
-
- // Event index
- static unsigned int counter = 0;
-
- typedef struct
- {
- GLFWwindow* window;
- int number;
- int closeable;
- } Slot;
-
- static void usage(void)
- {
- printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
- printf("Options:\n");
- printf(" -f use full screen\n");
- printf(" -h show this help\n");
- printf(" -n the number of windows to create\n");
- }
-
- static const char* get_key_name(int key)
- {
- switch (key)
- {
- // Printable keys
- case GLFW_KEY_A: return "A";
- case GLFW_KEY_B: return "B";
- case GLFW_KEY_C: return "C";
- case GLFW_KEY_D: return "D";
- case GLFW_KEY_E: return "E";
- case GLFW_KEY_F: return "F";
- case GLFW_KEY_G: return "G";
- case GLFW_KEY_H: return "H";
- case GLFW_KEY_I: return "I";
- case GLFW_KEY_J: return "J";
- case GLFW_KEY_K: return "K";
- case GLFW_KEY_L: return "L";
- case GLFW_KEY_M: return "M";
- case GLFW_KEY_N: return "N";
- case GLFW_KEY_O: return "O";
- case GLFW_KEY_P: return "P";
- case GLFW_KEY_Q: return "Q";
- case GLFW_KEY_R: return "R";
- case GLFW_KEY_S: return "S";
- case GLFW_KEY_T: return "T";
- case GLFW_KEY_U: return "U";
- case GLFW_KEY_V: return "V";
- case GLFW_KEY_W: return "W";
- case GLFW_KEY_X: return "X";
- case GLFW_KEY_Y: return "Y";
- case GLFW_KEY_Z: return "Z";
- case GLFW_KEY_1: return "1";
- case GLFW_KEY_2: return "2";
- case GLFW_KEY_3: return "3";
- case GLFW_KEY_4: return "4";
- case GLFW_KEY_5: return "5";
- case GLFW_KEY_6: return "6";
- case GLFW_KEY_7: return "7";
- case GLFW_KEY_8: return "8";
- case GLFW_KEY_9: return "9";
- case GLFW_KEY_0: return "0";
- case GLFW_KEY_SPACE: return "SPACE";
- case GLFW_KEY_MINUS: return "MINUS";
- case GLFW_KEY_EQUAL: return "EQUAL";
- case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
- case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
- case GLFW_KEY_BACKSLASH: return "BACKSLASH";
- case GLFW_KEY_SEMICOLON: return "SEMICOLON";
- case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
- case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
- case GLFW_KEY_COMMA: return "COMMA";
- case GLFW_KEY_PERIOD: return "PERIOD";
- case GLFW_KEY_SLASH: return "SLASH";
- case GLFW_KEY_WORLD_1: return "WORLD 1";
- case GLFW_KEY_WORLD_2: return "WORLD 2";
-
- // Function keys
- case GLFW_KEY_ESCAPE: return "ESCAPE";
- case GLFW_KEY_F1: return "F1";
- case GLFW_KEY_F2: return "F2";
- case GLFW_KEY_F3: return "F3";
- case GLFW_KEY_F4: return "F4";
- case GLFW_KEY_F5: return "F5";
- case GLFW_KEY_F6: return "F6";
- case GLFW_KEY_F7: return "F7";
- case GLFW_KEY_F8: return "F8";
- case GLFW_KEY_F9: return "F9";
- case GLFW_KEY_F10: return "F10";
- case GLFW_KEY_F11: return "F11";
- case GLFW_KEY_F12: return "F12";
- case GLFW_KEY_F13: return "F13";
- case GLFW_KEY_F14: return "F14";
- case GLFW_KEY_F15: return "F15";
- case GLFW_KEY_F16: return "F16";
- case GLFW_KEY_F17: return "F17";
- case GLFW_KEY_F18: return "F18";
- case GLFW_KEY_F19: return "F19";
- case GLFW_KEY_F20: return "F20";
- case GLFW_KEY_F21: return "F21";
- case GLFW_KEY_F22: return "F22";
- case GLFW_KEY_F23: return "F23";
- case GLFW_KEY_F24: return "F24";
- case GLFW_KEY_F25: return "F25";
- case GLFW_KEY_UP: return "UP";
- case GLFW_KEY_DOWN: return "DOWN";
- case GLFW_KEY_LEFT: return "LEFT";
- case GLFW_KEY_RIGHT: return "RIGHT";
- case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
- case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
- case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
- case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
- case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
- case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
- case GLFW_KEY_TAB: return "TAB";
- case GLFW_KEY_ENTER: return "ENTER";
- case GLFW_KEY_BACKSPACE: return "BACKSPACE";
- case GLFW_KEY_INSERT: return "INSERT";
- case GLFW_KEY_DELETE: return "DELETE";
- case GLFW_KEY_PAGE_UP: return "PAGE UP";
- case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
- case GLFW_KEY_HOME: return "HOME";
- case GLFW_KEY_END: return "END";
- case GLFW_KEY_KP_0: return "KEYPAD 0";
- case GLFW_KEY_KP_1: return "KEYPAD 1";
- case GLFW_KEY_KP_2: return "KEYPAD 2";
- case GLFW_KEY_KP_3: return "KEYPAD 3";
- case GLFW_KEY_KP_4: return "KEYPAD 4";
- case GLFW_KEY_KP_5: return "KEYPAD 5";
- case GLFW_KEY_KP_6: return "KEYPAD 6";
- case GLFW_KEY_KP_7: return "KEYPAD 7";
- case GLFW_KEY_KP_8: return "KEYPAD 8";
- case GLFW_KEY_KP_9: return "KEYPAD 9";
- case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
- case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
- case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
- case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
- case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
- case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
- case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
- case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
- case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
- case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
- case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
- case GLFW_KEY_PAUSE: return "PAUSE";
- case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
- case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
- case GLFW_KEY_MENU: return "MENU";
-
- default: return "UNKNOWN";
- }
- }
-
- static const char* get_action_name(int action)
- {
- switch (action)
- {
- case GLFW_PRESS:
- return "pressed";
- case GLFW_RELEASE:
- return "released";
- case GLFW_REPEAT:
- return "repeated";
- }
-
- return "caused unknown action";
- }
-
- static const char* get_button_name(int button)
- {
- switch (button)
- {
- case GLFW_MOUSE_BUTTON_LEFT:
- return "left";
- case GLFW_MOUSE_BUTTON_RIGHT:
- return "right";
- case GLFW_MOUSE_BUTTON_MIDDLE:
- return "middle";
- default:
- {
- static char name[16];
- sprintf(name, "%i", button);
- return name;
- }
- }
- }
-
- static const char* get_mods_name(int mods)
- {
- static char name[512];
-
- if (mods == 0)
- return " no mods";
-
- name[0] = '\0';
-
- if (mods & GLFW_MOD_SHIFT)
- strcat(name, " shift");
- if (mods & GLFW_MOD_CONTROL)
- strcat(name, " control");
- if (mods & GLFW_MOD_ALT)
- strcat(name, " alt");
- if (mods & GLFW_MOD_SUPER)
- strcat(name, " super");
-
- return name;
- }
-
- static const char* get_character_string(int codepoint)
- {
- // This assumes UTF-8, which is stupid
- static char result[6 + 1];
-
- int length = wctomb(result, codepoint);
- if (length == -1)
- length = 0;
-
- result[length] = '\0';
- return result;
- }
-
- static void error_callback(int error, const char* description)
- {
- fprintf(stderr, "Error: %s\n", description);
- }
-
- static void window_pos_callback(GLFWwindow* window, int x, int y)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window position: %i %i\n",
- counter++, slot->number, glfwGetTime(), x, y);
- }
-
- static void window_size_callback(GLFWwindow* window, int width, int height)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window size: %i %i\n",
- counter++, slot->number, glfwGetTime(), width, height);
- }
-
- static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
- counter++, slot->number, glfwGetTime(), width, height);
-
- glViewport(0, 0, width, height);
- }
-
- static void window_close_callback(GLFWwindow* window)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window close\n",
- counter++, slot->number, glfwGetTime());
-
- glfwSetWindowShouldClose(window, slot->closeable);
- }
-
- static void window_refresh_callback(GLFWwindow* window)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window refresh\n",
- counter++, slot->number, glfwGetTime());
-
- glfwMakeContextCurrent(window);
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers(window);
- }
-
- static void window_focus_callback(GLFWwindow* window, int focused)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window %s\n",
- counter++, slot->number, glfwGetTime(),
- focused ? "focused" : "defocused");
- }
-
- static void window_iconify_callback(GLFWwindow* window, int iconified)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Window was %s\n",
- counter++, slot->number, glfwGetTime(),
- iconified ? "iconified" : "restored");
- }
-
- static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
- counter++, slot->number, glfwGetTime(), button,
- get_button_name(button),
- get_mods_name(mods),
- get_action_name(action));
- }
-
- static void cursor_position_callback(GLFWwindow* window, double x, double y)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
- counter++, slot->number, glfwGetTime(), x, y);
- }
-
- static void cursor_enter_callback(GLFWwindow* window, int entered)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Cursor %s window\n",
- counter++, slot->number, glfwGetTime(),
- entered ? "entered" : "left");
- }
-
- static void scroll_callback(GLFWwindow* window, double x, double y)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
- counter++, slot->number, glfwGetTime(), x, y);
- }
-
- static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- const char* name = glfwGetKeyName(key, scancode);
-
- if (name)
- {
- printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
- counter++, slot->number, glfwGetTime(), key, scancode,
- get_key_name(key),
- name,
- get_mods_name(mods),
- get_action_name(action));
- }
- else
- {
- printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
- counter++, slot->number, glfwGetTime(), key, scancode,
- get_key_name(key),
- get_mods_name(mods),
- get_action_name(action));
- }
-
- if (action != GLFW_PRESS)
- return;
-
- switch (key)
- {
- case GLFW_KEY_C:
- {
- slot->closeable = !slot->closeable;
-
- printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
- break;
- }
- }
- }
-
- static void char_callback(GLFWwindow* window, unsigned int codepoint)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
- counter++, slot->number, glfwGetTime(), codepoint,
- get_character_string(codepoint));
- }
-
- static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
- {
- Slot* slot = glfwGetWindowUserPointer(window);
- printf("%08x to %i at %0.3f: Character 0x%08x (%s) with modifiers (with%s) input\n",
- counter++, slot->number, glfwGetTime(), codepoint,
- get_character_string(codepoint),
- get_mods_name(mods));
- }
-
- static void drop_callback(GLFWwindow* window, int count, const char** paths)
- {
- int i;
- Slot* slot = glfwGetWindowUserPointer(window);
-
- printf("%08x to %i at %0.3f: Drop input\n",
- counter++, slot->number, glfwGetTime());
-
- for (i = 0; i < count; i++)
- printf(" %i: \"%s\"\n", i, paths[i]);
- }
-
- static void monitor_callback(GLFWmonitor* monitor, int event)
- {
- if (event == GLFW_CONNECTED)
- {
- int x, y, widthMM, heightMM;
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);
-
- glfwGetMonitorPos(monitor, &x, &y);
- glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
-
- printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
- counter++,
- glfwGetTime(),
- glfwGetMonitorName(monitor),
- mode->width, mode->height,
- x, y,
- widthMM, heightMM);
- }
- else if (event == GLFW_DISCONNECTED)
- {
- printf("%08x at %0.3f: Monitor %s was disconnected\n",
- counter++,
- glfwGetTime(),
- glfwGetMonitorName(monitor));
- }
- }
-
- static void joystick_callback(int joy, int event)
- {
- if (event == GLFW_CONNECTED)
- {
- int axisCount, buttonCount;
-
- glfwGetJoystickAxes(joy, &axisCount);
- glfwGetJoystickButtons(joy, &buttonCount);
-
- printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes and %i buttons\n",
- counter++, glfwGetTime(),
- joy,
- glfwGetJoystickName(joy),
- axisCount,
- buttonCount);
- }
- else
- {
- printf("%08x at %0.3f: Joystick %i was disconnected\n",
- counter++, glfwGetTime(), joy);
- }
- }
-
- int main(int argc, char** argv)
- {
- Slot* slots;
- GLFWmonitor* monitor = NULL;
- int ch, i, width, height, count = 1;
-
- setlocale(LC_ALL, "");
-
- glfwSetErrorCallback(error_callback);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- printf("Library initialized\n");
-
- glfwSetMonitorCallback(monitor_callback);
- glfwSetJoystickCallback(joystick_callback);
-
- while ((ch = getopt(argc, argv, "hfn:")) != -1)
- {
- switch (ch)
- {
- case 'h':
- usage();
- exit(EXIT_SUCCESS);
-
- case 'f':
- monitor = glfwGetPrimaryMonitor();
- break;
-
- case 'n':
- count = (int) strtol(optarg, NULL, 10);
- break;
-
- default:
- usage();
- exit(EXIT_FAILURE);
- }
- }
-
- if (monitor)
- {
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);
-
- glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
- glfwWindowHint(GLFW_RED_BITS, mode->redBits);
- glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
- glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
-
- width = mode->width;
- height = mode->height;
- }
- else
- {
- width = 640;
- height = 480;
- }
-
- if (!count)
- {
- fprintf(stderr, "Invalid user\n");
- exit(EXIT_FAILURE);
- }
-
- slots = calloc(count, sizeof(Slot));
-
- for (i = 0; i < count; i++)
- {
- char title[128];
-
- slots[i].closeable = GLFW_TRUE;
- slots[i].number = i + 1;
-
- sprintf(title, "Event Linter (Window %i)", slots[i].number);
-
- if (monitor)
- {
- printf("Creating full screen window %i (%ix%i on %s)\n",
- slots[i].number,
- width, height,
- glfwGetMonitorName(monitor));
- }
- else
- {
- printf("Creating windowed mode window %i (%ix%i)\n",
- slots[i].number,
- width, height);
- }
-
- slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL);
- if (!slots[i].window)
- {
- free(slots);
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwSetWindowUserPointer(slots[i].window, slots + i);
-
- glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
- glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
- glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
- glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
- glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
- glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
- glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
- glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
- glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
- glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
- glfwSetScrollCallback(slots[i].window, scroll_callback);
- glfwSetKeyCallback(slots[i].window, key_callback);
- glfwSetCharCallback(slots[i].window, char_callback);
- glfwSetCharModsCallback(slots[i].window, char_mods_callback);
- glfwSetDropCallback(slots[i].window, drop_callback);
-
- glfwMakeContextCurrent(slots[i].window);
- gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
- glfwSwapInterval(1);
- }
-
- printf("Main loop starting\n");
-
- for (;;)
- {
- for (i = 0; i < count; i++)
- {
- if (glfwWindowShouldClose(slots[i].window))
- break;
- }
-
- if (i < count)
- break;
-
- glfwWaitEvents();
-
- // Workaround for an issue with msvcrt and mintty
- fflush(stdout);
- }
-
- free(slots);
- glfwTerminate();
- exit(EXIT_SUCCESS);
- }
-
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