Platformer in OpenGL
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  71. <a href="a00581.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../detail/setup.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#if !GLM_HAS_TEMPLATE_ALIASES &amp;&amp; !(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#include &quot;../mat2x2.hpp&quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#include &lt;type_traits&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;{</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> Vec&gt;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">using</span> return_type_scalar_multiplication = <span class="keyword">typename</span> std::enable_if&lt;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; !std::is_same&lt;T, float&gt;::value <span class="comment">// T may not be a float</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; &amp;&amp; std::is_arithmetic&lt;T&gt;::value, Vec <span class="comment">// But it may be an int or double (no vec3 or mat3, ...)</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; &gt;::type;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#define GLM_IMPLEMENT_SCAL_MULT(Vec) \</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor"> template&lt;typename T&gt; \</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor"> return_type_scalar_multiplication&lt;T, Vec&gt; \</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor"> operator*(T const&amp; s, Vec rh){ \</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor"> return rh *= static_cast&lt;float&gt;(s); \</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor"> } \</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="preprocessor"> \</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor"> template&lt;typename T&gt; \</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor"> return_type_scalar_multiplication&lt;T, Vec&gt; \</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor"> operator*(Vec lh, T const&amp; s){ \</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor"> return lh *= static_cast&lt;float&gt;(s); \</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor"> } \</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor"> \</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor"> template&lt;typename T&gt; \</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor"> return_type_scalar_multiplication&lt;T, Vec&gt; \</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor"> operator/(Vec lh, T const&amp; s){ \</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor"> return lh *= 1.0f / s; \</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor"> }</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a>)</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a>)</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a>)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#ga8dd59e7fc6913ac5d61b86553e9148ba">mat2</a>)</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#ga493ab21243abe564b3f7d381e677d29a">mat2x3</a>)</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#ga8e879b57ddd81e5bf5a88929844e8b40">mat2x4</a>)</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00698.html#ga2c27aea32de57d58aec8e92d5d2181e2">mat3x2</a>)</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#gaefb0fc7a4960b782c18708bb6b655262">mat3</a>)</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#gaf991cad0b34f64e33af186326dbc4d66">mat3x4</a>)</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#gad941c947ad6cdd117a0e8554a4754983">mat4x2</a>)</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#gac7574544bb94777bdbd2eb224eb72fd0">mat4x3</a>)</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;GLM_IMPLEMENT_SCAL_MULT(<a class="code" href="a00701.html#ga0db98d836c5549d31cf64ecd043b7af7">mat4</a>)</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor">#undef GLM_IMPLEMENT_SCAL_MULT</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;} <span class="comment">// namespace glm</span></div><div class="ttc" id="a00701_html_ga0db98d836c5549d31cf64ecd043b7af7"><div class="ttname"><a href="a00701.html#ga0db98d836c5549d31cf64ecd043b7af7">glm::mat4</a></div><div class="ttdeci">mat&lt; 4, 4, float, defaultp &gt; mat4</div><div class="ttdoc">4 columns of 4 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00188_source.html#l00020">matrix_float4x4.hpp:20</a></div></div>
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