Platformer in OpenGL
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  66. <div class="title">Vector types with precision qualifiers<div class="ingroups"><a class="el" href="a00698.html">Core features</a></div></div> </div>
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  148. <tr class="memitem:ga92a204c37e66ac6c1dc7ae91142f2ea5"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga92a204c37e66ac6c1dc7ae91142f2ea5">mediump_ivec4</a></td></tr>
  149. <tr class="separator:ga92a204c37e66ac6c1dc7ae91142f2ea5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  150. <tr class="memitem:gaa3b4f7806dad03d83bb3da0baa1e3b9b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, unsigned int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaa3b4f7806dad03d83bb3da0baa1e3b9b">mediump_uvec2</a></td></tr>
  151. <tr class="separator:gaa3b4f7806dad03d83bb3da0baa1e3b9b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  152. <tr class="memitem:ga83b7df38feefbb357f3673d950fafef7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, unsigned int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga83b7df38feefbb357f3673d950fafef7">mediump_uvec3</a></td></tr>
  153. <tr class="separator:ga83b7df38feefbb357f3673d950fafef7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  154. <tr class="memitem:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, unsigned int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td></tr>
  155. <tr class="separator:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  156. <tr class="memitem:gabc61976261c406520c7a8e4d946dc3f0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td></tr>
  157. <tr class="separator:gabc61976261c406520c7a8e4d946dc3f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  158. <tr class="memitem:ga2384e263df19f1404b733016eff78fca"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td></tr>
  159. <tr class="separator:ga2384e263df19f1404b733016eff78fca"><td class="memSeparator" colspan="2">&#160;</td></tr>
  160. <tr class="memitem:ga5c6978d3ffba06738416a33083853fc0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td></tr>
  161. <tr class="separator:ga5c6978d3ffba06738416a33083853fc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  162. </table>
  163. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  164. <p>Vector types with precision qualifiers which may result in various precision in term of ULPs. </p>
  165. <p>GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.</p>
  166. <p>C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.</p>
  167. <p>None of these types make any guarantees about the actual qualifier used. </p>
  168. <h2 class="groupheader">Typedef Documentation</h2>
  169. <a id="gac6c781a85f012d77a75310a3058702c2"></a>
  170. <h2 class="memtitle"><span class="permalink"><a href="#gac6c781a85f012d77a75310a3058702c2">&#9670;&nbsp;</a></span>highp_bvec2</h2>
  171. <div class="memitem">
  172. <div class="memproto">
  173. <table class="memname">
  174. <tr>
  175. <td class="memname">typedef vec&lt; 2, bool, highp &gt; <a class="el" href="a00700.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td>
  176. </tr>
  177. </table>
  178. </div><div class="memdoc">
  179. <p>2 components vector of high qualifier bool numbers. </p>
  180. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  181. <dd>
  182. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  183. <p class="definition">Definition at line <a class="el" href="a00260_source.html#l00016">16</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
  184. </div>
  185. </div>
  186. <a id="gaedb70027d89a0a405046aefda4eabaa6"></a>
  187. <h2 class="memtitle"><span class="permalink"><a href="#gaedb70027d89a0a405046aefda4eabaa6">&#9670;&nbsp;</a></span>highp_bvec3</h2>
  188. <div class="memitem">
  189. <div class="memproto">
  190. <table class="memname">
  191. <tr>
  192. <td class="memname">typedef vec&lt; 3, bool, highp &gt; <a class="el" href="a00700.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td>
  193. </tr>
  194. </table>
  195. </div><div class="memdoc">
  196. <p>3 components vector of high qualifier bool numbers. </p>
  197. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  198. <dd>
  199. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  200. <p class="definition">Definition at line <a class="el" href="a00266_source.html#l00016">16</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
  201. </div>
  202. </div>
  203. <a id="gaee663ff64429443ab07a5327074192f6"></a>
  204. <h2 class="memtitle"><span class="permalink"><a href="#gaee663ff64429443ab07a5327074192f6">&#9670;&nbsp;</a></span>highp_bvec4</h2>
  205. <div class="memitem">
  206. <div class="memproto">
  207. <table class="memname">
  208. <tr>
  209. <td class="memname">typedef vec&lt; 4, bool, highp &gt; <a class="el" href="a00700.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td>
  210. </tr>
  211. </table>
  212. </div><div class="memdoc">
  213. <p>4 components vector of high qualifier bool numbers. </p>
  214. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  215. <dd>
  216. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  217. <p class="definition">Definition at line <a class="el" href="a00272_source.html#l00016">16</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
  218. </div>
  219. </div>
  220. <a id="gab98d77cca255914f5e29697fcbc2d975"></a>
  221. <h2 class="memtitle"><span class="permalink"><a href="#gab98d77cca255914f5e29697fcbc2d975">&#9670;&nbsp;</a></span>highp_dvec2</h2>
  222. <div class="memitem">
  223. <div class="memproto">
  224. <table class="memname">
  225. <tr>
  226. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td>
  227. </tr>
  228. </table>
  229. </div><div class="memdoc">
  230. <p>2 components vector of high double-qualifier floating-point numbers. </p>
  231. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  232. <dd>
  233. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  234. <p class="definition">Definition at line <a class="el" href="a00287_source.html#l00016">16</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
  235. </div>
  236. </div>
  237. <a id="gab24dc20dcdc5b71282634bdbf6b70105"></a>
  238. <h2 class="memtitle"><span class="permalink"><a href="#gab24dc20dcdc5b71282634bdbf6b70105">&#9670;&nbsp;</a></span>highp_dvec3</h2>
  239. <div class="memitem">
  240. <div class="memproto">
  241. <table class="memname">
  242. <tr>
  243. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td>
  244. </tr>
  245. </table>
  246. </div><div class="memdoc">
  247. <p>3 components vector of high double-qualifier floating-point numbers. </p>
  248. <p>There is no guarantee on the actual qualifier.</p>
  249. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  250. <dd>
  251. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  252. <p class="definition">Definition at line <a class="el" href="a00293_source.html#l00017">17</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
  253. </div>
  254. </div>
  255. <a id="gab654f4ed4a99d64a6cfc65320c2a7590"></a>
  256. <h2 class="memtitle"><span class="permalink"><a href="#gab654f4ed4a99d64a6cfc65320c2a7590">&#9670;&nbsp;</a></span>highp_dvec4</h2>
  257. <div class="memitem">
  258. <div class="memproto">
  259. <table class="memname">
  260. <tr>
  261. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td>
  262. </tr>
  263. </table>
  264. </div><div class="memdoc">
  265. <p>4 components vector of high double-qualifier floating-point numbers. </p>
  266. <p>There is no guarantee on the actual qualifier.</p>
  267. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  268. <dd>
  269. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  270. <p class="definition">Definition at line <a class="el" href="a00299_source.html#l00018">18</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
  271. </div>
  272. </div>
  273. <a id="gaa18f6b80b41c214f10666948539c1f93"></a>
  274. <h2 class="memtitle"><span class="permalink"><a href="#gaa18f6b80b41c214f10666948539c1f93">&#9670;&nbsp;</a></span>highp_ivec2</h2>
  275. <div class="memitem">
  276. <div class="memproto">
  277. <table class="memname">
  278. <tr>
  279. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#gaa18f6b80b41c214f10666948539c1f93">highp_ivec2</a></td>
  280. </tr>
  281. </table>
  282. </div><div class="memdoc">
  283. <p>2 components vector of high qualifier signed integer numbers. </p>
  284. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  285. <dd>
  286. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  287. <p class="definition">Definition at line <a class="el" href="a00335_source.html#l00016">16</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
  288. </div>
  289. </div>
  290. <a id="ga7dd782c3ef5719bc6d5c3ca826b8ad18"></a>
  291. <h2 class="memtitle"><span class="permalink"><a href="#ga7dd782c3ef5719bc6d5c3ca826b8ad18">&#9670;&nbsp;</a></span>highp_ivec3</h2>
  292. <div class="memitem">
  293. <div class="memproto">
  294. <table class="memname">
  295. <tr>
  296. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#ga7dd782c3ef5719bc6d5c3ca826b8ad18">highp_ivec3</a></td>
  297. </tr>
  298. </table>
  299. </div><div class="memdoc">
  300. <p>3 components vector of high qualifier signed integer numbers. </p>
  301. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  302. <dd>
  303. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  304. <p class="definition">Definition at line <a class="el" href="a00341_source.html#l00016">16</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
  305. </div>
  306. </div>
  307. <a id="gafb84dccdf5d82443df3ffc8428dcaf3e"></a>
  308. <h2 class="memtitle"><span class="permalink"><a href="#gafb84dccdf5d82443df3ffc8428dcaf3e">&#9670;&nbsp;</a></span>highp_ivec4</h2>
  309. <div class="memitem">
  310. <div class="memproto">
  311. <table class="memname">
  312. <tr>
  313. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#gafb84dccdf5d82443df3ffc8428dcaf3e">highp_ivec4</a></td>
  314. </tr>
  315. </table>
  316. </div><div class="memdoc">
  317. <p>4 components vector of high qualifier signed integer numbers. </p>
  318. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  319. <dd>
  320. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  321. <p class="definition">Definition at line <a class="el" href="a00347_source.html#l00016">16</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
  322. </div>
  323. </div>
  324. <a id="gad5dd50da9e37387ca6b4e6f9c80fe6f8"></a>
  325. <h2 class="memtitle"><span class="permalink"><a href="#gad5dd50da9e37387ca6b4e6f9c80fe6f8">&#9670;&nbsp;</a></span>highp_uvec2</h2>
  326. <div class="memitem">
  327. <div class="memproto">
  328. <table class="memname">
  329. <tr>
  330. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gad5dd50da9e37387ca6b4e6f9c80fe6f8">highp_uvec2</a></td>
  331. </tr>
  332. </table>
  333. </div><div class="memdoc">
  334. <p>2 components vector of high qualifier unsigned integer numbers. </p>
  335. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  336. <dd>
  337. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  338. <p class="definition">Definition at line <a class="el" href="a00362_source.html#l00016">16</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
  339. </div>
  340. </div>
  341. <a id="gaef61508dd40ec523416697982f9ceaae"></a>
  342. <h2 class="memtitle"><span class="permalink"><a href="#gaef61508dd40ec523416697982f9ceaae">&#9670;&nbsp;</a></span>highp_uvec3</h2>
  343. <div class="memitem">
  344. <div class="memproto">
  345. <table class="memname">
  346. <tr>
  347. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gaef61508dd40ec523416697982f9ceaae">highp_uvec3</a></td>
  348. </tr>
  349. </table>
  350. </div><div class="memdoc">
  351. <p>3 components vector of high qualifier unsigned integer numbers. </p>
  352. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  353. <dd>
  354. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  355. <p class="definition">Definition at line <a class="el" href="a00368_source.html#l00016">16</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
  356. </div>
  357. </div>
  358. <a id="gaeebd7dd9f3e678691f8620241e5f9221"></a>
  359. <h2 class="memtitle"><span class="permalink"><a href="#gaeebd7dd9f3e678691f8620241e5f9221">&#9670;&nbsp;</a></span>highp_uvec4</h2>
  360. <div class="memitem">
  361. <div class="memproto">
  362. <table class="memname">
  363. <tr>
  364. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gaeebd7dd9f3e678691f8620241e5f9221">highp_uvec4</a></td>
  365. </tr>
  366. </table>
  367. </div><div class="memdoc">
  368. <p>4 components vector of high qualifier unsigned integer numbers. </p>
  369. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  370. <dd>
  371. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  372. <p class="definition">Definition at line <a class="el" href="a00374_source.html#l00016">16</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
  373. </div>
  374. </div>
  375. <a id="gaa92c1954d71b1e7914874bd787b43d1c"></a>
  376. <h2 class="memtitle"><span class="permalink"><a href="#gaa92c1954d71b1e7914874bd787b43d1c">&#9670;&nbsp;</a></span>highp_vec2</h2>
  377. <div class="memitem">
  378. <div class="memproto">
  379. <table class="memname">
  380. <tr>
  381. <td class="memname">typedef vec&lt; 2, float, highp &gt; <a class="el" href="a00700.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td>
  382. </tr>
  383. </table>
  384. </div><div class="memdoc">
  385. <p>2 components vector of high single-qualifier floating-point numbers. </p>
  386. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  387. <dd>
  388. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  389. <p class="definition">Definition at line <a class="el" href="a00311_source.html#l00016">16</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
  390. </div>
  391. </div>
  392. <a id="gaca61dfaccbf2f58f2d8063a4e76b44a9"></a>
  393. <h2 class="memtitle"><span class="permalink"><a href="#gaca61dfaccbf2f58f2d8063a4e76b44a9">&#9670;&nbsp;</a></span>highp_vec3</h2>
  394. <div class="memitem">
  395. <div class="memproto">
  396. <table class="memname">
  397. <tr>
  398. <td class="memname">typedef vec&lt; 3, float, highp &gt; <a class="el" href="a00700.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td>
  399. </tr>
  400. </table>
  401. </div><div class="memdoc">
  402. <p>3 components vector of high single-qualifier floating-point numbers. </p>
  403. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  404. <dd>
  405. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  406. <p class="definition">Definition at line <a class="el" href="a00317_source.html#l00016">16</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
  407. </div>
  408. </div>
  409. <a id="gad281decae52948b82feb3a9db8f63a7b"></a>
  410. <h2 class="memtitle"><span class="permalink"><a href="#gad281decae52948b82feb3a9db8f63a7b">&#9670;&nbsp;</a></span>highp_vec4</h2>
  411. <div class="memitem">
  412. <div class="memproto">
  413. <table class="memname">
  414. <tr>
  415. <td class="memname">typedef vec&lt; 4, float, highp &gt; <a class="el" href="a00700.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td>
  416. </tr>
  417. </table>
  418. </div><div class="memdoc">
  419. <p>4 components vector of high single-qualifier floating-point numbers. </p>
  420. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  421. <dd>
  422. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  423. <p class="definition">Definition at line <a class="el" href="a00323_source.html#l00016">16</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
  424. </div>
  425. </div>
  426. <a id="ga5a5452140650988b94d5716e4d872465"></a>
  427. <h2 class="memtitle"><span class="permalink"><a href="#ga5a5452140650988b94d5716e4d872465">&#9670;&nbsp;</a></span>lowp_bvec2</h2>
  428. <div class="memitem">
  429. <div class="memproto">
  430. <table class="memname">
  431. <tr>
  432. <td class="memname">typedef vec&lt; 2, bool, lowp &gt; <a class="el" href="a00700.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td>
  433. </tr>
  434. </table>
  435. </div><div class="memdoc">
  436. <p>2 components vector of low qualifier bool numbers. </p>
  437. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  438. <dd>
  439. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  440. <p class="definition">Definition at line <a class="el" href="a00260_source.html#l00028">28</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
  441. </div>
  442. </div>
  443. <a id="ga79e0922a977662a8fd39d7829be3908b"></a>
  444. <h2 class="memtitle"><span class="permalink"><a href="#ga79e0922a977662a8fd39d7829be3908b">&#9670;&nbsp;</a></span>lowp_bvec3</h2>
  445. <div class="memitem">
  446. <div class="memproto">
  447. <table class="memname">
  448. <tr>
  449. <td class="memname">typedef vec&lt; 3, bool, lowp &gt; <a class="el" href="a00700.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td>
  450. </tr>
  451. </table>
  452. </div><div class="memdoc">
  453. <p>3 components vector of low qualifier bool numbers. </p>
  454. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  455. <dd>
  456. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  457. <p class="definition">Definition at line <a class="el" href="a00266_source.html#l00028">28</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
  458. </div>
  459. </div>
  460. <a id="ga15ac87724048ab7169bb5d3572939dd3"></a>
  461. <h2 class="memtitle"><span class="permalink"><a href="#ga15ac87724048ab7169bb5d3572939dd3">&#9670;&nbsp;</a></span>lowp_bvec4</h2>
  462. <div class="memitem">
  463. <div class="memproto">
  464. <table class="memname">
  465. <tr>
  466. <td class="memname">typedef vec&lt; 4, bool, lowp &gt; <a class="el" href="a00700.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td>
  467. </tr>
  468. </table>
  469. </div><div class="memdoc">
  470. <p>4 components vector of low qualifier bool numbers. </p>
  471. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  472. <dd>
  473. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  474. <p class="definition">Definition at line <a class="el" href="a00272_source.html#l00028">28</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
  475. </div>
  476. </div>
  477. <a id="ga108086730d086b7f6f7a033955dfb9c3"></a>
  478. <h2 class="memtitle"><span class="permalink"><a href="#ga108086730d086b7f6f7a033955dfb9c3">&#9670;&nbsp;</a></span>lowp_dvec2</h2>
  479. <div class="memitem">
  480. <div class="memproto">
  481. <table class="memname">
  482. <tr>
  483. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td>
  484. </tr>
  485. </table>
  486. </div><div class="memdoc">
  487. <p>2 components vector of low double-qualifier floating-point numbers. </p>
  488. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  489. <dd>
  490. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  491. <p class="definition">Definition at line <a class="el" href="a00287_source.html#l00028">28</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
  492. </div>
  493. </div>
  494. <a id="ga42c518b2917e19ce6946a84c64a3a4b2"></a>
  495. <h2 class="memtitle"><span class="permalink"><a href="#ga42c518b2917e19ce6946a84c64a3a4b2">&#9670;&nbsp;</a></span>lowp_dvec3</h2>
  496. <div class="memitem">
  497. <div class="memproto">
  498. <table class="memname">
  499. <tr>
  500. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td>
  501. </tr>
  502. </table>
  503. </div><div class="memdoc">
  504. <p>3 components vector of low double-qualifier floating-point numbers. </p>
  505. <p>There is no guarantee on the actual qualifier.</p>
  506. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  507. <dd>
  508. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  509. <p class="definition">Definition at line <a class="el" href="a00293_source.html#l00031">31</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
  510. </div>
  511. </div>
  512. <a id="ga0b4432cb8d910e406576d10d802e190d"></a>
  513. <h2 class="memtitle"><span class="permalink"><a href="#ga0b4432cb8d910e406576d10d802e190d">&#9670;&nbsp;</a></span>lowp_dvec4</h2>
  514. <div class="memitem">
  515. <div class="memproto">
  516. <table class="memname">
  517. <tr>
  518. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td>
  519. </tr>
  520. </table>
  521. </div><div class="memdoc">
  522. <p>4 components vector of low double-qualifier floating-point numbers. </p>
  523. <p>There is no guarantee on the actual qualifier.</p>
  524. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  525. <dd>
  526. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  527. <p class="definition">Definition at line <a class="el" href="a00299_source.html#l00032">32</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
  528. </div>
  529. </div>
  530. <a id="ga8433c6c1fdd80c0a83941d94aff73fa0"></a>
  531. <h2 class="memtitle"><span class="permalink"><a href="#ga8433c6c1fdd80c0a83941d94aff73fa0">&#9670;&nbsp;</a></span>lowp_ivec2</h2>
  532. <div class="memitem">
  533. <div class="memproto">
  534. <table class="memname">
  535. <tr>
  536. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#ga8433c6c1fdd80c0a83941d94aff73fa0">lowp_ivec2</a></td>
  537. </tr>
  538. </table>
  539. </div><div class="memdoc">
  540. <p>2 components vector of low qualifier signed integer numbers. </p>
  541. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  542. <dd>
  543. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  544. <p class="definition">Definition at line <a class="el" href="a00335_source.html#l00028">28</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
  545. </div>
  546. </div>
  547. <a id="gac1a86a75b3c68ebb704d7094043669d6"></a>
  548. <h2 class="memtitle"><span class="permalink"><a href="#gac1a86a75b3c68ebb704d7094043669d6">&#9670;&nbsp;</a></span>lowp_ivec3</h2>
  549. <div class="memitem">
  550. <div class="memproto">
  551. <table class="memname">
  552. <tr>
  553. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#gac1a86a75b3c68ebb704d7094043669d6">lowp_ivec3</a></td>
  554. </tr>
  555. </table>
  556. </div><div class="memdoc">
  557. <p>3 components vector of low qualifier signed integer numbers. </p>
  558. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  559. <dd>
  560. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  561. <p class="definition">Definition at line <a class="el" href="a00341_source.html#l00028">28</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
  562. </div>
  563. </div>
  564. <a id="ga27fc23da61859cd6356326c5f1c796de"></a>
  565. <h2 class="memtitle"><span class="permalink"><a href="#ga27fc23da61859cd6356326c5f1c796de">&#9670;&nbsp;</a></span>lowp_ivec4</h2>
  566. <div class="memitem">
  567. <div class="memproto">
  568. <table class="memname">
  569. <tr>
  570. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#ga27fc23da61859cd6356326c5f1c796de">lowp_ivec4</a></td>
  571. </tr>
  572. </table>
  573. </div><div class="memdoc">
  574. <p>4 components vector of low qualifier signed integer numbers. </p>
  575. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  576. <dd>
  577. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  578. <p class="definition">Definition at line <a class="el" href="a00347_source.html#l00028">28</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
  579. </div>
  580. </div>
  581. <a id="ga752ee45136011301b64afd8c310c47a4"></a>
  582. <h2 class="memtitle"><span class="permalink"><a href="#ga752ee45136011301b64afd8c310c47a4">&#9670;&nbsp;</a></span>lowp_uvec2</h2>
  583. <div class="memitem">
  584. <div class="memproto">
  585. <table class="memname">
  586. <tr>
  587. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga752ee45136011301b64afd8c310c47a4">lowp_uvec2</a></td>
  588. </tr>
  589. </table>
  590. </div><div class="memdoc">
  591. <p>2 components vector of low qualifier unsigned integer numbers. </p>
  592. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  593. <dd>
  594. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  595. <p class="definition">Definition at line <a class="el" href="a00362_source.html#l00028">28</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
  596. </div>
  597. </div>
  598. <a id="ga7b2efbdd6bdc2f8250c57f3e5dc9a292"></a>
  599. <h2 class="memtitle"><span class="permalink"><a href="#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">&#9670;&nbsp;</a></span>lowp_uvec3</h2>
  600. <div class="memitem">
  601. <div class="memproto">
  602. <table class="memname">
  603. <tr>
  604. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">lowp_uvec3</a></td>
  605. </tr>
  606. </table>
  607. </div><div class="memdoc">
  608. <p>3 components vector of low qualifier unsigned integer numbers. </p>
  609. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  610. <dd>
  611. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  612. <p class="definition">Definition at line <a class="el" href="a00368_source.html#l00028">28</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
  613. </div>
  614. </div>
  615. <a id="ga5e6a632ec1165cf9f54ceeaa5e9b2b1e"></a>
  616. <h2 class="memtitle"><span class="permalink"><a href="#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">&#9670;&nbsp;</a></span>lowp_uvec4</h2>
  617. <div class="memitem">
  618. <div class="memproto">
  619. <table class="memname">
  620. <tr>
  621. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">lowp_uvec4</a></td>
  622. </tr>
  623. </table>
  624. </div><div class="memdoc">
  625. <p>4 components vector of low qualifier unsigned integer numbers. </p>
  626. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  627. <dd>
  628. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  629. <p class="definition">Definition at line <a class="el" href="a00374_source.html#l00028">28</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
  630. </div>
  631. </div>
  632. <a id="ga30e8baef5d56d5c166872a2bc00f36e9"></a>
  633. <h2 class="memtitle"><span class="permalink"><a href="#ga30e8baef5d56d5c166872a2bc00f36e9">&#9670;&nbsp;</a></span>lowp_vec2</h2>
  634. <div class="memitem">
  635. <div class="memproto">
  636. <table class="memname">
  637. <tr>
  638. <td class="memname">typedef vec&lt; 2, float, lowp &gt; <a class="el" href="a00700.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td>
  639. </tr>
  640. </table>
  641. </div><div class="memdoc">
  642. <p>2 components vector of low single-qualifier floating-point numbers. </p>
  643. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  644. <dd>
  645. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  646. <p class="definition">Definition at line <a class="el" href="a00311_source.html#l00028">28</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
  647. </div>
  648. </div>
  649. <a id="ga868e8e4470a3ef97c7ee3032bf90dc79"></a>
  650. <h2 class="memtitle"><span class="permalink"><a href="#ga868e8e4470a3ef97c7ee3032bf90dc79">&#9670;&nbsp;</a></span>lowp_vec3</h2>
  651. <div class="memitem">
  652. <div class="memproto">
  653. <table class="memname">
  654. <tr>
  655. <td class="memname">typedef vec&lt; 3, float, lowp &gt; <a class="el" href="a00700.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td>
  656. </tr>
  657. </table>
  658. </div><div class="memdoc">
  659. <p>3 components vector of low single-qualifier floating-point numbers. </p>
  660. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  661. <dd>
  662. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  663. <p class="definition">Definition at line <a class="el" href="a00317_source.html#l00028">28</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
  664. </div>
  665. </div>
  666. <a id="gace3acb313c800552a9411953eb8b2ed7"></a>
  667. <h2 class="memtitle"><span class="permalink"><a href="#gace3acb313c800552a9411953eb8b2ed7">&#9670;&nbsp;</a></span>lowp_vec4</h2>
  668. <div class="memitem">
  669. <div class="memproto">
  670. <table class="memname">
  671. <tr>
  672. <td class="memname">typedef vec&lt; 4, float, lowp &gt; <a class="el" href="a00700.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td>
  673. </tr>
  674. </table>
  675. </div><div class="memdoc">
  676. <p>4 components vector of low single-qualifier floating-point numbers. </p>
  677. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  678. <dd>
  679. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  680. <p class="definition">Definition at line <a class="el" href="a00323_source.html#l00028">28</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
  681. </div>
  682. </div>
  683. <a id="ga1e743764869efa9223c2bcefccedaddc"></a>
  684. <h2 class="memtitle"><span class="permalink"><a href="#ga1e743764869efa9223c2bcefccedaddc">&#9670;&nbsp;</a></span>mediump_bvec2</h2>
  685. <div class="memitem">
  686. <div class="memproto">
  687. <table class="memname">
  688. <tr>
  689. <td class="memname">typedef vec&lt; 2, bool, mediump &gt; <a class="el" href="a00700.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td>
  690. </tr>
  691. </table>
  692. </div><div class="memdoc">
  693. <p>2 components vector of medium qualifier bool numbers. </p>
  694. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  695. <dd>
  696. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  697. <p class="definition">Definition at line <a class="el" href="a00260_source.html#l00022">22</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
  698. </div>
  699. </div>
  700. <a id="ga50c783c25082882ef00fe2e5cddba4aa"></a>
  701. <h2 class="memtitle"><span class="permalink"><a href="#ga50c783c25082882ef00fe2e5cddba4aa">&#9670;&nbsp;</a></span>mediump_bvec3</h2>
  702. <div class="memitem">
  703. <div class="memproto">
  704. <table class="memname">
  705. <tr>
  706. <td class="memname">typedef vec&lt; 3, bool, mediump &gt; <a class="el" href="a00700.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td>
  707. </tr>
  708. </table>
  709. </div><div class="memdoc">
  710. <p>3 components vector of medium qualifier bool numbers. </p>
  711. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  712. <dd>
  713. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  714. <p class="definition">Definition at line <a class="el" href="a00266_source.html#l00022">22</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
  715. </div>
  716. </div>
  717. <a id="ga0be2c682258604a35004f088782a9645"></a>
  718. <h2 class="memtitle"><span class="permalink"><a href="#ga0be2c682258604a35004f088782a9645">&#9670;&nbsp;</a></span>mediump_bvec4</h2>
  719. <div class="memitem">
  720. <div class="memproto">
  721. <table class="memname">
  722. <tr>
  723. <td class="memname">typedef vec&lt; 4, bool, mediump &gt; <a class="el" href="a00700.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td>
  724. </tr>
  725. </table>
  726. </div><div class="memdoc">
  727. <p>4 components vector of medium qualifier bool numbers. </p>
  728. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  729. <dd>
  730. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  731. <p class="definition">Definition at line <a class="el" href="a00272_source.html#l00022">22</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
  732. </div>
  733. </div>
  734. <a id="ga2f4f6e9a69a0281d06940fd0990cafc3"></a>
  735. <h2 class="memtitle"><span class="permalink"><a href="#ga2f4f6e9a69a0281d06940fd0990cafc3">&#9670;&nbsp;</a></span>mediump_dvec2</h2>
  736. <div class="memitem">
  737. <div class="memproto">
  738. <table class="memname">
  739. <tr>
  740. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td>
  741. </tr>
  742. </table>
  743. </div><div class="memdoc">
  744. <p>2 components vector of medium double-qualifier floating-point numbers. </p>
  745. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  746. <dd>
  747. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  748. <p class="definition">Definition at line <a class="el" href="a00287_source.html#l00022">22</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
  749. </div>
  750. </div>
  751. <a id="ga61c3b1dff4ec7c878af80503141b9f37"></a>
  752. <h2 class="memtitle"><span class="permalink"><a href="#ga61c3b1dff4ec7c878af80503141b9f37">&#9670;&nbsp;</a></span>mediump_dvec3</h2>
  753. <div class="memitem">
  754. <div class="memproto">
  755. <table class="memname">
  756. <tr>
  757. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td>
  758. </tr>
  759. </table>
  760. </div><div class="memdoc">
  761. <p>3 components vector of medium double-qualifier floating-point numbers. </p>
  762. <p>There is no guarantee on the actual qualifier.</p>
  763. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  764. <dd>
  765. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  766. <p class="definition">Definition at line <a class="el" href="a00293_source.html#l00024">24</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
  767. </div>
  768. </div>
  769. <a id="ga23a8bca00914a51542bfea13a4778186"></a>
  770. <h2 class="memtitle"><span class="permalink"><a href="#ga23a8bca00914a51542bfea13a4778186">&#9670;&nbsp;</a></span>mediump_dvec4</h2>
  771. <div class="memitem">
  772. <div class="memproto">
  773. <table class="memname">
  774. <tr>
  775. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td>
  776. </tr>
  777. </table>
  778. </div><div class="memdoc">
  779. <p>4 components vector of medium double-qualifier floating-point numbers. </p>
  780. <p>There is no guarantee on the actual qualifier.</p>
  781. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  782. <dd>
  783. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  784. <p class="definition">Definition at line <a class="el" href="a00299_source.html#l00025">25</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
  785. </div>
  786. </div>
  787. <a id="gac57496299d276ed97044074097bd5e2c"></a>
  788. <h2 class="memtitle"><span class="permalink"><a href="#gac57496299d276ed97044074097bd5e2c">&#9670;&nbsp;</a></span>mediump_ivec2</h2>
  789. <div class="memitem">
  790. <div class="memproto">
  791. <table class="memname">
  792. <tr>
  793. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#gac57496299d276ed97044074097bd5e2c">mediump_ivec2</a></td>
  794. </tr>
  795. </table>
  796. </div><div class="memdoc">
  797. <p>2 components vector of medium qualifier signed integer numbers. </p>
  798. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  799. <dd>
  800. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  801. <p class="definition">Definition at line <a class="el" href="a00335_source.html#l00022">22</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
  802. </div>
  803. </div>
  804. <a id="ga27cfb51e0dbe15bba27a14a8590e8466"></a>
  805. <h2 class="memtitle"><span class="permalink"><a href="#ga27cfb51e0dbe15bba27a14a8590e8466">&#9670;&nbsp;</a></span>mediump_ivec3</h2>
  806. <div class="memitem">
  807. <div class="memproto">
  808. <table class="memname">
  809. <tr>
  810. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#ga27cfb51e0dbe15bba27a14a8590e8466">mediump_ivec3</a></td>
  811. </tr>
  812. </table>
  813. </div><div class="memdoc">
  814. <p>3 components vector of medium qualifier signed integer numbers. </p>
  815. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  816. <dd>
  817. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  818. <p class="definition">Definition at line <a class="el" href="a00341_source.html#l00022">22</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
  819. </div>
  820. </div>
  821. <a id="ga92a204c37e66ac6c1dc7ae91142f2ea5"></a>
  822. <h2 class="memtitle"><span class="permalink"><a href="#ga92a204c37e66ac6c1dc7ae91142f2ea5">&#9670;&nbsp;</a></span>mediump_ivec4</h2>
  823. <div class="memitem">
  824. <div class="memproto">
  825. <table class="memname">
  826. <tr>
  827. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#ga92a204c37e66ac6c1dc7ae91142f2ea5">mediump_ivec4</a></td>
  828. </tr>
  829. </table>
  830. </div><div class="memdoc">
  831. <p>4 components vector of medium qualifier signed integer numbers. </p>
  832. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  833. <dd>
  834. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  835. <p class="definition">Definition at line <a class="el" href="a00347_source.html#l00022">22</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
  836. </div>
  837. </div>
  838. <a id="gaa3b4f7806dad03d83bb3da0baa1e3b9b"></a>
  839. <h2 class="memtitle"><span class="permalink"><a href="#gaa3b4f7806dad03d83bb3da0baa1e3b9b">&#9670;&nbsp;</a></span>mediump_uvec2</h2>
  840. <div class="memitem">
  841. <div class="memproto">
  842. <table class="memname">
  843. <tr>
  844. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#gaa3b4f7806dad03d83bb3da0baa1e3b9b">mediump_uvec2</a></td>
  845. </tr>
  846. </table>
  847. </div><div class="memdoc">
  848. <p>2 components vector of medium qualifier unsigned integer numbers. </p>
  849. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  850. <dd>
  851. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  852. <p class="definition">Definition at line <a class="el" href="a00362_source.html#l00022">22</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
  853. </div>
  854. </div>
  855. <a id="ga83b7df38feefbb357f3673d950fafef7"></a>
  856. <h2 class="memtitle"><span class="permalink"><a href="#ga83b7df38feefbb357f3673d950fafef7">&#9670;&nbsp;</a></span>mediump_uvec3</h2>
  857. <div class="memitem">
  858. <div class="memproto">
  859. <table class="memname">
  860. <tr>
  861. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#ga83b7df38feefbb357f3673d950fafef7">mediump_uvec3</a></td>
  862. </tr>
  863. </table>
  864. </div><div class="memdoc">
  865. <p>3 components vector of medium qualifier unsigned integer numbers. </p>
  866. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  867. <dd>
  868. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  869. <p class="definition">Definition at line <a class="el" href="a00368_source.html#l00022">22</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
  870. </div>
  871. </div>
  872. <a id="ga64ed0deb6573375b7016daf82ffd53a7"></a>
  873. <h2 class="memtitle"><span class="permalink"><a href="#ga64ed0deb6573375b7016daf82ffd53a7">&#9670;&nbsp;</a></span>mediump_uvec4</h2>
  874. <div class="memitem">
  875. <div class="memproto">
  876. <table class="memname">
  877. <tr>
  878. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td>
  879. </tr>
  880. </table>
  881. </div><div class="memdoc">
  882. <p>4 components vector of medium qualifier unsigned integer numbers. </p>
  883. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  884. <dd>
  885. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  886. <p class="definition">Definition at line <a class="el" href="a00374_source.html#l00022">22</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
  887. </div>
  888. </div>
  889. <a id="gabc61976261c406520c7a8e4d946dc3f0"></a>
  890. <h2 class="memtitle"><span class="permalink"><a href="#gabc61976261c406520c7a8e4d946dc3f0">&#9670;&nbsp;</a></span>mediump_vec2</h2>
  891. <div class="memitem">
  892. <div class="memproto">
  893. <table class="memname">
  894. <tr>
  895. <td class="memname">typedef vec&lt; 2, float, mediump &gt; <a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td>
  896. </tr>
  897. </table>
  898. </div><div class="memdoc">
  899. <p>2 components vector of medium single-qualifier floating-point numbers. </p>
  900. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  901. <dd>
  902. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  903. <p class="definition">Definition at line <a class="el" href="a00311_source.html#l00022">22</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
  904. </div>
  905. </div>
  906. <a id="ga2384e263df19f1404b733016eff78fca"></a>
  907. <h2 class="memtitle"><span class="permalink"><a href="#ga2384e263df19f1404b733016eff78fca">&#9670;&nbsp;</a></span>mediump_vec3</h2>
  908. <div class="memitem">
  909. <div class="memproto">
  910. <table class="memname">
  911. <tr>
  912. <td class="memname">typedef vec&lt; 3, float, mediump &gt; <a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td>
  913. </tr>
  914. </table>
  915. </div><div class="memdoc">
  916. <p>3 components vector of medium single-qualifier floating-point numbers. </p>
  917. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  918. <dd>
  919. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  920. <p class="definition">Definition at line <a class="el" href="a00317_source.html#l00022">22</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
  921. </div>
  922. </div>
  923. <a id="ga5c6978d3ffba06738416a33083853fc0"></a>
  924. <h2 class="memtitle"><span class="permalink"><a href="#ga5c6978d3ffba06738416a33083853fc0">&#9670;&nbsp;</a></span>mediump_vec4</h2>
  925. <div class="memitem">
  926. <div class="memproto">
  927. <table class="memname">
  928. <tr>
  929. <td class="memname">typedef vec&lt; 4, float, mediump &gt; <a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td>
  930. </tr>
  931. </table>
  932. </div><div class="memdoc">
  933. <p>4 components vector of medium single-qualifier floating-point numbers. </p>
  934. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  935. <dd>
  936. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  937. <p class="definition">Definition at line <a class="el" href="a00323_source.html#l00022">22</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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