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- #include <glm/glm.hpp>
-
- #if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
- struct vec2;
-
- struct _swizzle
- {
- char _buffer[1];
- };
-
- struct vec2
- {
- GLM_CONSTEXPR vec2() :
- x(0), y(0)
- {}
-
- union
- {
- struct { float x, y; };
- struct { _swizzle xx; };
- };
- };
- #endif
-
- // Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
- // vec2 Bar;
-
- int main()
- {
- return 0;
- }
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