#include <glm/glm.hpp>
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#if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
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struct vec2;
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struct _swizzle
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{
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char _buffer[1];
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};
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struct vec2
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{
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GLM_CONSTEXPR vec2() :
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x(0), y(0)
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{}
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union
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{
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struct { float x, y; };
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struct { _swizzle xx; };
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};
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};
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#endif
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// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
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// vec2 Bar;
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int main()
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{
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return 0;
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}
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