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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/common.hpp>
- #include <glm/gtc/integer.hpp>
- #include <glm/gtc/epsilon.hpp>
- #include <glm/vector_relational.hpp>
- #include <glm/common.hpp>
-
- namespace fmod_
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b)
- {
- return a - b * glm::trunc(a / b);
- }
-
- int test()
- {
- int Error(0);
-
- {
- float A0(3.0);
- float B0(2.0f);
- float C0 = glm::fmod(A0, B0);
-
- Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1;
-
- glm::vec4 A1(3.0);
- float B1(2.0f);
- glm::vec4 C1 = glm::fmod(A1, B1);
-
- Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
-
- glm::vec4 A2(3.0);
- glm::vec4 B2(2.0f);
- glm::vec4 C2 = glm::fmod(A2, B2);
-
- Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
-
- glm::ivec4 A3(3);
- int B3(2);
- glm::ivec4 C3 = glm::fmod(A3, B3);
-
- Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1;
-
- glm::ivec4 A4(3);
- glm::ivec4 B4(2);
- glm::ivec4 C4 = glm::fmod(A4, B4);
-
- Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1;
- }
-
- {
- float A0(22.0);
- float B0(-10.0f);
- float C0 = glm::fmod(A0, B0);
-
- Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1;
-
- glm::vec4 A1(22.0);
- float B1(-10.0f);
- glm::vec4 C1 = glm::fmod(A1, B1);
-
- Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
-
- glm::vec4 A2(22.0);
- glm::vec4 B2(-10.0f);
- glm::vec4 C2 = glm::fmod(A2, B2);
-
- Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
-
- glm::ivec4 A3(22);
- int B3(-10);
- glm::ivec4 C3 = glm::fmod(A3, B3);
-
- Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1;
-
- glm::ivec4 A4(22);
- glm::ivec4 B4(-10);
- glm::ivec4 C4 = glm::fmod(A4, B4);
-
- Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1;
- }
-
- // http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod
- {
- for (float y = -10.0f; y < 10.0f; y += 0.1f)
- for (float x = -10.0f; x < 10.0f; x += 0.1f)
- {
- float const A(std::fmod(x, y));
- //float const B(std::remainder(x, y));
- float const C(glm::fmod(x, y));
- float const D(modTrunc(x, y));
-
- //Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1;
- //assert(!Error);
- Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
- assert(!Error);
- Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1;
- assert(!Error);
- }
- }
-
- return Error;
- }
- }//namespace fmod_
-
- int test_isdenormal()
- {
- int Error = 0;
-
- bool A = glm::isdenormal(1.0f);
- Error += !A ? 0 : 1;
-
- glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
- Error += !glm::any(B) ? 0 : 1;
-
- glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
- Error += !glm::any(C) ? 0 : 1;
-
- glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
- Error += !glm::any(D) ? 0 : 1;
-
- glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
- Error += !glm::any(E) ? 0 : 1;
-
- return Error;
- }
-
- int test_openBounded()
- {
- int Error = 0;
-
- Error += glm::all(glm::openBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
- Error += !glm::all(glm::openBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
- Error += !glm::all(glm::openBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
-
- return Error;
- }
-
- int test_closeBounded()
- {
- int Error = 0;
-
- Error += glm::all(glm::closeBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
- Error += glm::all(glm::closeBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
- Error += glm::all(glm::closeBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_isdenormal();
- Error += ::fmod_::test();
- Error += test_openBounded();
- Error += test_closeBounded();
-
- return Error;
- }
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