Platformer in OpenGL
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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/common.hpp>
#include <glm/gtc/integer.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/vector_relational.hpp>
#include <glm/common.hpp>
namespace fmod_
{
template<typename genType>
GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b)
{
return a - b * glm::trunc(a / b);
}
int test()
{
int Error(0);
{
float A0(3.0);
float B0(2.0f);
float C0 = glm::fmod(A0, B0);
Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1;
glm::vec4 A1(3.0);
float B1(2.0f);
glm::vec4 C1 = glm::fmod(A1, B1);
Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
glm::vec4 A2(3.0);
glm::vec4 B2(2.0f);
glm::vec4 C2 = glm::fmod(A2, B2);
Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
glm::ivec4 A3(3);
int B3(2);
glm::ivec4 C3 = glm::fmod(A3, B3);
Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1;
glm::ivec4 A4(3);
glm::ivec4 B4(2);
glm::ivec4 C4 = glm::fmod(A4, B4);
Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1;
}
{
float A0(22.0);
float B0(-10.0f);
float C0 = glm::fmod(A0, B0);
Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1;
glm::vec4 A1(22.0);
float B1(-10.0f);
glm::vec4 C1 = glm::fmod(A1, B1);
Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
glm::vec4 A2(22.0);
glm::vec4 B2(-10.0f);
glm::vec4 C2 = glm::fmod(A2, B2);
Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
glm::ivec4 A3(22);
int B3(-10);
glm::ivec4 C3 = glm::fmod(A3, B3);
Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1;
glm::ivec4 A4(22);
glm::ivec4 B4(-10);
glm::ivec4 C4 = glm::fmod(A4, B4);
Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1;
}
// http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod
{
for (float y = -10.0f; y < 10.0f; y += 0.1f)
for (float x = -10.0f; x < 10.0f; x += 0.1f)
{
float const A(std::fmod(x, y));
//float const B(std::remainder(x, y));
float const C(glm::fmod(x, y));
float const D(modTrunc(x, y));
//Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1;
//assert(!Error);
Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
assert(!Error);
Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1;
assert(!Error);
}
}
return Error;
}
}//namespace fmod_
int test_isdenormal()
{
int Error = 0;
bool A = glm::isdenormal(1.0f);
Error += !A ? 0 : 1;
glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
Error += !glm::any(B) ? 0 : 1;
glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
Error += !glm::any(C) ? 0 : 1;
glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
Error += !glm::any(D) ? 0 : 1;
glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
Error += !glm::any(E) ? 0 : 1;
return Error;
}
int test_openBounded()
{
int Error = 0;
Error += glm::all(glm::openBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += !glm::all(glm::openBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += !glm::all(glm::openBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
return Error;
}
int test_closeBounded()
{
int Error = 0;
Error += glm::all(glm::closeBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += glm::all(glm::closeBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += glm::all(glm::closeBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_isdenormal();
Error += ::fmod_::test();
Error += test_openBounded();
Error += test_closeBounded();
return Error;
}