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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/gradient_paint.hpp>
-
- int test_radialGradient()
- {
- int Error = 0;
-
- float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
- Error += Gradient != 0.0f ? 0 : 1;
-
- return Error;
- }
-
- int test_linearGradient()
- {
- int Error = 0;
-
- float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
- Error += Gradient != 0.0f ? 0 : 1;
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_radialGradient();
- Error += test_linearGradient();
-
- return Error;
- }
-
-
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