#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/gradient_paint.hpp>
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int test_radialGradient()
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{
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int Error = 0;
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float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
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}
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int test_linearGradient()
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{
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int Error = 0;
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float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_radialGradient();
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Error += test_linearGradient();
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return Error;
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}
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