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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/matrix_decompose.hpp>
-
- int main()
- {
- int Error(0);
-
- glm::mat4 Matrix(1);
-
- glm::vec3 Scale;
- glm::quat Orientation;
- glm::vec3 Translation;
- glm::vec3 Skew(1);
- glm::vec4 Perspective(1);
-
- glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
-
- return Error;
- }
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