#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/matrix_decompose.hpp>
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int main()
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{
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int Error(0);
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glm::mat4 Matrix(1);
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glm::vec3 Scale;
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glm::quat Orientation;
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glm::vec3 Translation;
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glm::vec3 Skew(1);
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glm::vec4 Perspective(1);
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glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
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return Error;
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}
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