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template<typename T > |
GLM_FUNC_DECL vec< 3, T, defaultp > | ballRand (T Radius) |
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template<typename T > |
GLM_FUNC_DECL vec< 2, T, defaultp > | circularRand (T Radius) |
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template<typename T > |
GLM_FUNC_DECL vec< 2, T, defaultp > | diskRand (T Radius) |
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template<typename genType > |
GLM_FUNC_DECL genType | gaussRand (genType Mean, genType Deviation) |
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template<typename genType > |
GLM_FUNC_DECL genType | linearRand (genType Min, genType Max) |
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max) |
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template<typename T > |
GLM_FUNC_DECL vec< 3, T, defaultp > | sphericalRand (T Radius) |
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Include <glm/gtc/random.hpp> to use the features of this extension.
Generate random number from various distribution methods.
◆ ballRand()
GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand |
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T |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.
- See also
- GLM_GTC_random
◆ circularRand()
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand |
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T |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.
- See also
- GLM_GTC_random
◆ diskRand()
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand |
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T |
Radius | ) |
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Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.
- See also
- GLM_GTC_random
◆ gaussRand()
GLM_FUNC_DECL genType glm::gaussRand |
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genType |
Mean, |
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genType |
Deviation |
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) |
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Generate random numbers in the interval [Min, Max], according a gaussian distribution.
- See also
- GLM_GTC_random
◆ linearRand() [1/2]
GLM_FUNC_DECL genType glm::linearRand |
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genType |
Min, |
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genType |
Max |
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) |
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Generate random numbers in the interval [Min, Max], according a linear distribution.
- Parameters
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Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
- Template Parameters
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genType | Value type. Currently supported: float or double scalars. |
- See also
- GLM_GTC_random
◆ linearRand() [2/2]
GLM_FUNC_DECL vec<L, T, Q> glm::linearRand |
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vec< L, T, Q > const & |
Min, |
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vec< L, T, Q > const & |
Max |
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) |
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Generate random numbers in the interval [Min, Max], according a linear distribution.
- Parameters
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Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
- Template Parameters
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T | Value type. Currently supported: float or double. |
- See also
- GLM_GTC_random
◆ sphericalRand()
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand |
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T |
Radius | ) |
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Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.
- See also
- GLM_GTC_random