Platformer in OpenGL
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<a href="a00599.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_transform2 extension included&quot;)</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;{</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; GLM_FUNC_DECL mat&lt;3, 3, T, Q&gt; <a class="code" href="a00780.html#gabf714b8a358181572b32a45555f71948">shearX2D</a>(mat&lt;3, 3, T, Q&gt; <span class="keyword">const</span>&amp; m, T y);</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLM_FUNC_DECL mat&lt;3, 3, T, Q&gt; <a class="code" href="a00780.html#gac7998d0763d9181550c77e8af09a182c">shearY2D</a>(mat&lt;3, 3, T, Q&gt; <span class="keyword">const</span>&amp; m, T x);</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#ga73e867c6cd4d700fe2054437e56106c4">shearX3D</a>(mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, T y, T z);</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#gade5bb65ffcb513973db1a1314fb5cfac">shearY3D</a>(mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, T x, T z);</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#ga6591e0a3a9d2c9c0b6577bb4dace0255">shearZ3D</a>(mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, T x, T y);</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="comment">//template&lt;typename T&gt; GLM_FUNC_QUALIFIER mat&lt;4, 4, T, Q&gt; shear(const mat&lt;4, 4, T, Q&gt; &amp; m, shearPlane, planePoint, angle)</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector 1</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="comment">// Reflect functions seem to don&#39;t work</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="comment">//template&lt;typename T&gt; mat&lt;3, 3, T, Q&gt; reflect2D(const mat&lt;3, 3, T, Q&gt; &amp; m, const vec&lt;3, T, Q&gt;&amp; normal){return reflect2DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="comment">//template&lt;typename T&gt; mat&lt;4, 4, T, Q&gt; reflect3D(const mat&lt;4, 4, T, Q&gt; &amp; m, const vec&lt;3, T, Q&gt;&amp; normal){return reflect3DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; GLM_FUNC_DECL mat&lt;3, 3, T, Q&gt; <a class="code" href="a00780.html#ga5b992a0cdc8298054edb68e228f0d93e">proj2D</a>(mat&lt;3, 3, T, Q&gt; <span class="keyword">const</span>&amp; m, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; normal);</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#gaa2b7f4f15b98f697caede11bef50509e">proj3D</a>(mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span> &amp; m, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; normal);</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#gae2bdd91a76759fecfbaef97e3020aa8e">scaleBias</a>(T <a class="code" href="a00668.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, T bias);</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00780.html#gae2bdd91a76759fecfbaef97e3020aa8e">scaleBias</a>(mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, T <a class="code" href="a00668.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, T bias);</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;}<span class="comment">// namespace glm</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#include &quot;transform2.inl&quot;</span></div><div class="ttc" id="a00780_html_gabf714b8a358181572b32a45555f71948"><div class="ttname"><a href="a00780.html#gabf714b8a358181572b32a45555f71948">glm::shearX2D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; shearX2D(mat&lt; 3, 3, T, Q &gt; const &amp;m, T y)</div><div class="ttdoc">Transforms a matrix with a shearing on X axis. </div></div>
<div class="ttc" id="a00780_html_ga73e867c6cd4d700fe2054437e56106c4"><div class="ttname"><a href="a00780.html#ga73e867c6cd4d700fe2054437e56106c4">glm::shearX3D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; shearX3D(mat&lt; 4, 4, T, Q &gt; const &amp;m, T y, T z)</div><div class="ttdoc">Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. </div></div>
<div class="ttc" id="a00780_html_gade5bb65ffcb513973db1a1314fb5cfac"><div class="ttname"><a href="a00780.html#gade5bb65ffcb513973db1a1314fb5cfac">glm::shearY3D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; shearY3D(mat&lt; 4, 4, T, Q &gt; const &amp;m, T x, T z)</div><div class="ttdoc">Transforms a matrix with a shearing on Y axis. </div></div>
<div class="ttc" id="a00780_html_gaa2b7f4f15b98f697caede11bef50509e"><div class="ttname"><a href="a00780.html#gaa2b7f4f15b98f697caede11bef50509e">glm::proj3D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; proj3D(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;normal)</div><div class="ttdoc">Build planar projection matrix along normal axis. </div></div>
<div class="ttc" id="a00668_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00668.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00780_html_ga5b992a0cdc8298054edb68e228f0d93e"><div class="ttname"><a href="a00780.html#ga5b992a0cdc8298054edb68e228f0d93e">glm::proj2D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; proj2D(mat&lt; 3, 3, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;normal)</div><div class="ttdoc">Build planar projection matrix along normal axis. </div></div>
<div class="ttc" id="a00780_html_gae2bdd91a76759fecfbaef97e3020aa8e"><div class="ttname"><a href="a00780.html#gae2bdd91a76759fecfbaef97e3020aa8e">glm::scaleBias</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scaleBias(mat&lt; 4, 4, T, Q &gt; const &amp;m, T scale, T bias)</div><div class="ttdoc">Build a scale bias matrix. </div></div>
<div class="ttc" id="a00780_html_gac7998d0763d9181550c77e8af09a182c"><div class="ttname"><a href="a00780.html#gac7998d0763d9181550c77e8af09a182c">glm::shearY2D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; shearY2D(mat&lt; 3, 3, T, Q &gt; const &amp;m, T x)</div><div class="ttdoc">Transforms a matrix with a shearing on Y axis. </div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00780_html_ga6591e0a3a9d2c9c0b6577bb4dace0255"><div class="ttname"><a href="a00780.html#ga6591e0a3a9d2c9c0b6577bb4dace0255">glm::shearZ3D</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; shearZ3D(mat&lt; 4, 4, T, Q &gt; const &amp;m, T x, T y)</div><div class="ttdoc">Transforms a matrix with a shearing on Z axis. </div></div>
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