Platformer in OpenGL
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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Vector types<div class="ingroups"><a class="el" href="a00698.html">Core features</a></div></div> </div>
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Typedefs</h2></td></tr>
<tr class="memitem:ga0b6123e03653cc1bbe366fc55238a934"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga0b6123e03653cc1bbe366fc55238a934">bvec2</a></td></tr>
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<tr class="memitem:ga6f9269106d91b2d2b91bcf27cd5f5560"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga6f9269106d91b2d2b91bcf27cd5f5560">ivec2</a></td></tr>
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<tr class="memitem:ga2f6d9ec3ae14813ade37d6aee3715fdb"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, unsigned int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga2f6d9ec3ae14813ade37d6aee3715fdb">uvec2</a></td></tr>
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<tr class="memitem:gaa57e96bb337867329d5f43bcc27c1095"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, unsigned int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gaa57e96bb337867329d5f43bcc27c1095">uvec4</a></td></tr>
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<tr class="memitem:gabe65c061834f61b4f7cb6037b19006a4"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a></td></tr>
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<tr class="memitem:ga9c3019b13faf179e4ad3626ea66df334"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a></td></tr>
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<tr class="memitem:gac215a35481a6597d1bf622a382e9d6e2"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Vector types of two to four components with an exhaustive set of operators. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="ga0b6123e03653cc1bbe366fc55238a934"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga0b6123e03653cc1bbe366fc55238a934">&#9670;&nbsp;</a></span>bvec2</h2>
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<td class="memname">typedef vec&lt; 2, bool, defaultp &gt; <a class="el" href="a00699.html#ga0b6123e03653cc1bbe366fc55238a934">bvec2</a></td>
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<p>2 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00257_source.html#l00015">15</a> of file <a class="el" href="a00257_source.html">vector_bool2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga197151b72dfaf289daf98b361760ffe7">&#9670;&nbsp;</a></span>bvec3</h2>
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<td class="memname">typedef vec&lt; 3, bool, defaultp &gt; <a class="el" href="a00699.html#ga197151b72dfaf289daf98b361760ffe7">bvec3</a></td>
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<p>3 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00263_source.html#l00015">15</a> of file <a class="el" href="a00263_source.html">vector_bool3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9f7b9712373ff4342d9114619b55f5e3">&#9670;&nbsp;</a></span>bvec4</h2>
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<td class="memname">typedef vec&lt; 4, bool, defaultp &gt; <a class="el" href="a00699.html#ga9f7b9712373ff4342d9114619b55f5e3">bvec4</a></td>
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<p>4 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00269_source.html#l00015">15</a> of file <a class="el" href="a00269_source.html">vector_bool4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8b09c71aaac7da7867ae58377fe219a8">&#9670;&nbsp;</a></span>dvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga8b09c71aaac7da7867ae58377fe219a8">dvec2</a></td>
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<p>2 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00284_source.html#l00015">15</a> of file <a class="el" href="a00284_source.html">vector_double2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5b83ae3d0fdec519c038e4d2cf967cf0">&#9670;&nbsp;</a></span>dvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga5b83ae3d0fdec519c038e4d2cf967cf0">dvec3</a></td>
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<p>3 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00290_source.html#l00015">15</a> of file <a class="el" href="a00290_source.html">vector_double3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga57debab5d98ce618f7b2a97fe26eb3ac">&#9670;&nbsp;</a></span>dvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga57debab5d98ce618f7b2a97fe26eb3ac">dvec4</a></td>
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<p>4 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00296_source.html#l00015">15</a> of file <a class="el" href="a00296_source.html">vector_double4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6f9269106d91b2d2b91bcf27cd5f5560">&#9670;&nbsp;</a></span>ivec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#ga6f9269106d91b2d2b91bcf27cd5f5560">ivec2</a></td>
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<p>2 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00332_source.html#l00015">15</a> of file <a class="el" href="a00332_source.html">vector_int2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad0d784d8eee201aca362484d2daee46c">&#9670;&nbsp;</a></span>ivec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#gad0d784d8eee201aca362484d2daee46c">ivec3</a></td>
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<p>3 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00338_source.html#l00015">15</a> of file <a class="el" href="a00338_source.html">vector_int3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5abb4603dae0ce58c595e66d9123d812">&#9670;&nbsp;</a></span>ivec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#ga5abb4603dae0ce58c595e66d9123d812">ivec4</a></td>
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<p>4 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00344_source.html#l00015">15</a> of file <a class="el" href="a00344_source.html">vector_int4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2f6d9ec3ae14813ade37d6aee3715fdb">&#9670;&nbsp;</a></span>uvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#ga2f6d9ec3ae14813ade37d6aee3715fdb">uvec2</a></td>
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<p>2 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00359_source.html#l00015">15</a> of file <a class="el" href="a00359_source.html">vector_uint2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3d3e55874babd4bf93baa7bbc83ae418">&#9670;&nbsp;</a></span>uvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#ga3d3e55874babd4bf93baa7bbc83ae418">uvec3</a></td>
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<p>3 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00365_source.html#l00015">15</a> of file <a class="el" href="a00365_source.html">vector_uint3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa57e96bb337867329d5f43bcc27c1095">&#9670;&nbsp;</a></span>uvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#gaa57e96bb337867329d5f43bcc27c1095">uvec4</a></td>
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<p>4 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00371_source.html#l00015">15</a> of file <a class="el" href="a00371_source.html">vector_uint4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gabe65c061834f61b4f7cb6037b19006a4">&#9670;&nbsp;</a></span>vec2</h2>
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<td class="memname">typedef vec&lt; 2, float, defaultp &gt; <a class="el" href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a></td>
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<p>2 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00308_source.html#l00015">15</a> of file <a class="el" href="a00308_source.html">vector_float2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9c3019b13faf179e4ad3626ea66df334">&#9670;&nbsp;</a></span>vec3</h2>
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<td class="memname">typedef vec&lt; 3, float, defaultp &gt; <a class="el" href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a></td>
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<p>3 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00314_source.html#l00015">15</a> of file <a class="el" href="a00314_source.html">vector_float3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gac215a35481a6597d1bf622a382e9d6e2">&#9670;&nbsp;</a></span>vec4</h2>
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<td class="memname">typedef vec&lt; 4, float, defaultp &gt; <a class="el" href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a></td>
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<p>4 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00320_source.html#l00015">15</a> of file <a class="el" href="a00320_source.html">vector_float4.hpp</a>.</p>
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