Platformer in OpenGL
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<div class="title">Matrix types<div class="ingroups"><a class="el" href="a00698.html">Core features</a></div></div> </div>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. </p>
<p>These types have exhaustive sets of operators. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="ga21dbd1f987775d7cc7607c139531c7e6"></a>
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<td class="memname">typedef mat&lt; 2, 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00701.html#ga21dbd1f987775d7cc7607c139531c7e6">dmat2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00086_source.html#l00020">20</a> of file <a class="el" href="a00086_source.html">matrix_double2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 2, double, defaultp &gt; <a class="el" href="a00701.html#ga66b6a9af787e468a46dfe24189e87f9b">dmat2x2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00086_source.html#l00015">15</a> of file <a class="el" href="a00086_source.html">matrix_double2x2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga92cd388753d48e20de69ea2dbedf826a">&#9670;&nbsp;</a></span>dmat2x3</h2>
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<td class="memname">typedef mat&lt; 2, 3, double, defaultp &gt; <a class="el" href="a00701.html#ga92cd388753d48e20de69ea2dbedf826a">dmat2x3</a></td>
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<p>2 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00092_source.html#l00015">15</a> of file <a class="el" href="a00092_source.html">matrix_double2x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 4, double, defaultp &gt; <a class="el" href="a00701.html#gaef2198807e937072803ae0ae45e1965e">dmat2x4</a></td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00098_source.html#l00015">15</a> of file <a class="el" href="a00098_source.html">matrix_double2x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 3, 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00701.html#ga6f40aa56265b4b0ccad41b86802efe33">dmat3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00110_source.html#l00020">20</a> of file <a class="el" href="a00110_source.html">matrix_double3x3.hpp</a>.</p>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00104_source.html#l00015">15</a> of file <a class="el" href="a00104_source.html">matrix_double3x2.hpp</a>.</p>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00110_source.html#l00015">15</a> of file <a class="el" href="a00110_source.html">matrix_double3x3.hpp</a>.</p>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00116_source.html#l00015">15</a> of file <a class="el" href="a00116_source.html">matrix_double3x4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0f34486bb7fec8e5a5b3830b6a6cbeca">&#9670;&nbsp;</a></span>dmat4</h2>
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<td class="memname">typedef mat&lt; 4, 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00701.html#ga0f34486bb7fec8e5a5b3830b6a6cbeca">dmat4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00134_source.html#l00020">20</a> of file <a class="el" href="a00134_source.html">matrix_double4x4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">&#9670;&nbsp;</a></span>dmat4x2</h2>
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<td class="memname">typedef mat&lt; 4, 2, double, defaultp &gt; <a class="el" href="a00701.html#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">dmat4x2</a></td>
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<p>4 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00122_source.html#l00015">15</a> of file <a class="el" href="a00122_source.html">matrix_double4x2.hpp</a>.</p>
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<a id="gacd18864049f8c83799babe7e596ca05b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gacd18864049f8c83799babe7e596ca05b">&#9670;&nbsp;</a></span>dmat4x3</h2>
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<td class="memname">typedef mat&lt; 4, 3, double, defaultp &gt; <a class="el" href="a00701.html#gacd18864049f8c83799babe7e596ca05b">dmat4x3</a></td>
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<p>4 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00128_source.html#l00015">15</a> of file <a class="el" href="a00128_source.html">matrix_double4x3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad5a6484b983b74f9d801cab8bc4e6a10">&#9670;&nbsp;</a></span>dmat4x4</h2>
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<td class="memname">typedef mat&lt; 4, 4, double, defaultp &gt; <a class="el" href="a00701.html#gad5a6484b983b74f9d801cab8bc4e6a10">dmat4x4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00134_source.html#l00015">15</a> of file <a class="el" href="a00134_source.html">matrix_double4x4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8dd59e7fc6913ac5d61b86553e9148ba">&#9670;&nbsp;</a></span>mat2</h2>
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<td class="memname">typedef mat&lt; 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#ga8dd59e7fc6913ac5d61b86553e9148ba">mat2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00140_source.html#l00020">20</a> of file <a class="el" href="a00140_source.html">matrix_float2x2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaaa17ef6bfa4e4f2692348b1460c8efcb">&#9670;&nbsp;</a></span>mat2x2</h2>
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<td class="memname">typedef mat&lt; 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gaaa17ef6bfa4e4f2692348b1460c8efcb">mat2x2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00140_source.html#l00015">15</a> of file <a class="el" href="a00140_source.html">matrix_float2x2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga493ab21243abe564b3f7d381e677d29a">&#9670;&nbsp;</a></span>mat2x3</h2>
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<td class="memname">typedef mat&lt; 2, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#ga493ab21243abe564b3f7d381e677d29a">mat2x3</a></td>
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<p>2 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00146_source.html#l00015">15</a> of file <a class="el" href="a00146_source.html">matrix_float2x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#ga8e879b57ddd81e5bf5a88929844e8b40">mat2x4</a></td>
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<p>2 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00152_source.html#l00015">15</a> of file <a class="el" href="a00152_source.html">matrix_float2x4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaefb0fc7a4960b782c18708bb6b655262">&#9670;&nbsp;</a></span>mat3</h2>
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<td class="memname">typedef mat&lt; 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gaefb0fc7a4960b782c18708bb6b655262">mat3</a></td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00164_source.html#l00020">20</a> of file <a class="el" href="a00164_source.html">matrix_float3x3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab91887d7565059dac640e3a1921c914a">&#9670;&nbsp;</a></span>mat3x3</h2>
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<td class="memname">typedef mat&lt; 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gab91887d7565059dac640e3a1921c914a">mat3x3</a></td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00164_source.html#l00015">15</a> of file <a class="el" href="a00164_source.html">matrix_float3x3.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaf991cad0b34f64e33af186326dbc4d66">&#9670;&nbsp;</a></span>mat3x4</h2>
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<td class="memname">typedef mat&lt; 3, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gaf991cad0b34f64e33af186326dbc4d66">mat3x4</a></td>
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<p>3 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00170_source.html#l00015">15</a> of file <a class="el" href="a00170_source.html">matrix_float3x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#ga0db98d836c5549d31cf64ecd043b7af7">mat4</a></td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00188_source.html#l00020">20</a> of file <a class="el" href="a00188_source.html">matrix_float4x4.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad941c947ad6cdd117a0e8554a4754983">&#9670;&nbsp;</a></span>mat4x2</h2>
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<td class="memname">typedef mat&lt; 4, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gad941c947ad6cdd117a0e8554a4754983">mat4x2</a></td>
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<p>4 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00176_source.html#l00015">15</a> of file <a class="el" href="a00176_source.html">matrix_float4x2.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gac7574544bb94777bdbd2eb224eb72fd0">&#9670;&nbsp;</a></span>mat4x3</h2>
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<td class="memname">typedef mat&lt; 4, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gac7574544bb94777bdbd2eb224eb72fd0">mat4x3</a></td>
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<p>4 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00182_source.html#l00015">15</a> of file <a class="el" href="a00182_source.html">matrix_float4x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, defaultp &gt; <a class="el" href="a00701.html#gab2d35cc2655f44d60958d60a1de34e81">mat4x4</a></td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00188_source.html#l00015">15</a> of file <a class="el" href="a00188_source.html">matrix_float4x4.hpp</a>.</p>
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