#include <glm/gtc/constants.hpp>
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int test_epsilon()
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{
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int Error = 0;
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{
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float Test = glm::epsilon<float>();
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Error += Test > 0.0f ? 0 : 1;
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}
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{
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double Test = glm::epsilon<double>();
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Error += Test > 0.0 ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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//float MinHalf = 0.0f;
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//while (glm::half(MinHalf) == glm::half(0.0f))
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// MinHalf += std::numeric_limits<float>::epsilon();
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Error += test_epsilon();
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return Error;
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}
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