Platformer in OpenGL
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#include <glm/gtc/constants.hpp>
int test_epsilon()
{
int Error = 0;
{
float Test = glm::epsilon<float>();
Error += Test > 0.0f ? 0 : 1;
}
{
double Test = glm::epsilon<double>();
Error += Test > 0.0 ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
//float MinHalf = 0.0f;
//while (glm::half(MinHalf) == glm::half(0.0f))
// MinHalf += std::numeric_limits<float>::epsilon();
Error += test_epsilon();
return Error;
}