Platformer in OpenGL
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#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/vector_relational.hpp>
int test_defined()
{
glm::epsilonEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonEqual(glm::quat(), glm::quat(), 0.0f);
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonNotEqual(glm::quat(), glm::quat(), 0.0f);
return 0;
}
template<typename T>
int test_equal()
{
int Error(0);
{
T A = glm::epsilon<T>();
T B = glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) + glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) - glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) + glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) - glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_defined();
Error += test_equal<float>();
Error += test_equal<double>();
return Error;
}