#include <glm/gtx/functions.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <vector>
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int test_gauss_1d()
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{
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int Error = 0;
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std::vector<float> Result(20);
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for(std::size_t i = 0, n = Result.size(); i < n; ++i)
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Result[i] = glm::gauss(static_cast<float>(i) * 0.1f, 0.0f, 1.0f);
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return Error;
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}
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int test_gauss_2d()
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{
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int Error = 0;
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std::vector<float> Result(20);
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for(std::size_t i = 0, n = Result.size(); i < n; ++i)
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Result[i] = glm::gauss(glm::vec2(static_cast<float>(i)) * 0.1f, glm::vec2(0.0f), glm::vec2(1.0f));
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_gauss_1d();
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Error += test_gauss_2d();
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return Error;
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}
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