Platformer in OpenGL
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#include <glm/gtx/functions.hpp>
#include <glm/ext/vector_float2.hpp>
#include <vector>
int test_gauss_1d()
{
int Error = 0;
std::vector<float> Result(20);
for(std::size_t i = 0, n = Result.size(); i < n; ++i)
Result[i] = glm::gauss(static_cast<float>(i) * 0.1f, 0.0f, 1.0f);
return Error;
}
int test_gauss_2d()
{
int Error = 0;
std::vector<float> Result(20);
for(std::size_t i = 0, n = Result.size(); i < n; ++i)
Result[i] = glm::gauss(glm::vec2(static_cast<float>(i)) * 0.1f, glm::vec2(0.0f), glm::vec2(1.0f));
return Error;
}
int main()
{
int Error = 0;
Error += test_gauss_1d();
Error += test_gauss_2d();
return Error;
}