A small game engine for 2D games based of Raylib
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  1. #pragma once
  2. #include "entity.h"
  3. namespace ant::entities::utilities {
  4. struct ui_fps_entity : public ant::core::entity {
  5. ui_fps_entity(const std::shared_ptr<entity>& parent)
  6. : ant::core::entity(parent)
  7. {}
  8. void render() final;
  9. };
  10. }