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- /*******************************************************************************************
- *
- * raylib [core] example - Windows drop files
- *
- * This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
-
- int count = 0;
- char **droppedFiles = { 0 };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsFileDropped())
- {
- droppedFiles = GetDroppedFiles(&count);
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
- else
- {
- DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
-
- for (int i = 0; i < count; i++)
- {
- if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
- else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
-
- DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
- }
-
- DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- ClearDroppedFiles(); // Clear internal buffers
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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