|
|
- /*******************************************************************************************
- *
- * raylib [core] example - Generate random values
- *
- * This example has been created using raylib 1.1 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
-
- int framesCounter = 0; // Variable used to count frames
-
- int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- framesCounter++;
-
- // Every two seconds (120 frames) a new random value is generated
- if (((framesCounter/120)%2) == 1)
- {
- randValue = GetRandomValue(-8, 5);
- framesCounter = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
-
- DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|