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- /*******************************************************************************************
- *
- * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
-
- // Define the camera to look into our 3d world
- Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
-
- Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
- Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
- Color playerColor = GREEN;
-
- Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f };
- Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f };
-
- Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f };
- float enemySphereSize = 1.5f;
-
- bool collision = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Move player
- if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
- else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
- else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
- else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
-
- collision = false;
-
- // Check collisions player vs enemy-box
- if (CheckCollisionBoxes(
- (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2 },
- (Vector3){ playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2 }},
- (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
- enemyBoxPos.y - enemyBoxSize.y/2,
- enemyBoxPos.z - enemyBoxSize.z/2 },
- (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
- enemyBoxPos.y + enemyBoxSize.y/2,
- enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
-
- // Check collisions player vs enemy-sphere
- if (CheckCollisionBoxSphere(
- (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2 },
- (Vector3){ playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2 }},
- enemySpherePos, enemySphereSize)) collision = true;
-
- if (collision) playerColor = RED;
- else playerColor = GREEN;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- // Draw enemy-box
- DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
- DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
-
- // Draw enemy-sphere
- DrawSphere(enemySpherePos, enemySphereSize, GRAY);
- DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
-
- // Draw player
- DrawCubeV(playerPosition, playerSize, playerColor);
-
- DrawGrid(10, 1.0f); // Draw a grid
-
- EndMode3D();
-
- DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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